XCOM 2
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agris 4 Mar, 2024 @ 6:26am
[Vanilla] Mod to only pay for projects/research once?
Situation: start project A that costs 50 supplies, let it run for a day, switch to project B. When I resume project A, I am charged the 50 supplies again. I *think* the same thing happens with Research, but I'm not positive.

Is there any mod that addresses this? We should only pay the startup cost for a project once. Note that I'm not talking about building items.

(if you care, this is my first X2 run and I'm trying to avoid spoiling it by looking info up online. That means I'm stopping/starting things occasionally like the scenario above, even though it obviously isn't optimal)
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Showing 1-3 of 3 comments
megansweden 4 Mar, 2024 @ 9:02am 
Are you sure you weren't refunded the project cost when you canceled it?

For that matter, are you canceling the projects and then re-starting from scratch or are you queuing them up and then changing the priority order? In the Proving Ground, you can queue up multiple projects and you will be charged the cost for each one at the time you queue it up, and then if you want to re-prioritize you can move them up and down in the queue as much as you want. You won't be charged again.

If you cancel one that hasn't started, you should be refunded the cost. If you cancel one that has started I'm not sure if it refunds, and if you then start it again maybe you're charged again. But that's a guess, I've never done that.

With research when you cancel one and start another the first research is Paused, then you resume it later. You don't lose the research time that was already invested and it shouldn't charge you the supply/alloy/whatever cost a second time.
agris 4 Mar, 2024 @ 9:18am 
Originally posted by megansweden:
Are you sure you weren't refunded the project cost when you canceled it?

For that matter, are you canceling the projects and then re-starting from scratch or are you queuing them up and then changing the priority order? In the Proving Ground, you can queue up multiple projects and you will be charged the cost for each one at the time you queue it up, and then if you want to re-prioritize you can move them up and down in the queue as much as you want. You won't be charged again.

If you cancel one that hasn't started, you should be refunded the cost. If you cancel one that has started I'm not sure if it refunds, and if you then start it again maybe you're charged again. But that's a guess, I've never done that.

With research when you cancel one and start another the first research is Paused, then you resume it later. You don't lose the research time that was already invested and it shouldn't charge you the supply/alloy/whatever cost a second time.
I had no idea queuing was supported! Hah, thank you for the detailed reply. I was definitely canceling the first project, as I'm used to older games without such conveniences :P

And you are correct; a project that is in the queue but has not started has its cost refunded.

It doesn't appear it is possible to queue research, do you know if there is a vanilla mod which supports that?
megansweden 4 Mar, 2024 @ 9:54am 
I don't know of anything that does that for research. It's super handy in the proving ground because you can "buy" everything you want to get and don't accidentally use the resources for something else in the meantime. But with research there's a lot of cases where doing one research unlocks others, so if you queued up multiple you might actually hamper your game because you'll have lower prio researches queued up as the higher prio ones weren't unlocked when you set the queue.

Which would mean you'd have to adjust the queue all the time. Which means you might as well just go one research at a time so you can always select the highest priority. It does get old later on though, when you just have a bunch of low prio autopsies.
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