Sid Meier's Civilization VI

Sid Meier's Civilization VI

Build. Discover. Share.
Discover new maps, scenarios, leaders, units and more. Build and share your own creations. Mods are created by and for the Civilization community, and are not officially supported by Firaxis or 2K.
Cautious 1 Mar, 2024 @ 5:18pm
Halt auto-move when moving between land and water...
Evening all

So, sometimes I'm sure we all just send a unit in a certain direction when we want to explore but don't want to use auto explore. I'd really like a mod which will automatically halt a unit if their given auto-path transitions from land to sea. The probability of a land unit running into barb sea units early game is quite high... so, I would love to be able to avoid that without having to micro manage a simple "go there" command.

Any of you clever modders made something like that, or know how to?