Portal 2

Portal 2

Community maps. For science.
Welcome to Aperture Laboratories, home of the Perpetual Testing Initiative. Easily create, share and play test chambers authored by and for the Portal 2 community. Do your part! Contribute to Science!
Learn More
cali6pack 27 May, 2024 @ 7:03pm
Hi!
So my map doesnt compile in hammer the thing it gives me is CDynamicFunction: Loading library 'Kernel32.dll' (76ED0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 771E0A80

-------------------------------------------------------------------------------
Running command: cd "G:\SteamLibrary\steamapps\common\Portal 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "G:\SteamLibrary\steamapps\common\Portal 2\bin\vbsp.exe" -game "G:\SteamLibrary\steamapps\common\Portal 2\portal2" "g:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\instances\turbine_elevator\sp_a1_00"
-------------------------------------------------------------------------------

vbsp.main(): BEE2.4.44.0 64-bit VBSP hook initiallised, srctools v2.3.15.
cond.core.import_conditions(): Imported all conditions modules!
vbsp.main(): Map path is "g:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\instances\turbine_elevator\sp_a1_00.vmf"
vbsp.main(): New path: "g:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\instances\turbine_elevator\styled\sp_a1_00.vmf"
[W] vbsp.main(): Hammer map detected! skipping conversion..
<Valve>.run_compiler(): Calling original VBSP...
<Valve>.run_compiler(): Args: '-game', 'G:\\SteamLibrary\\steamapps\\common\\Portal 2\\portal2', 'g:\\steamlibrary\\steamapps\\common\\portal 2\\sdk_content\\maps\\instances\\turbine_elevator\\sp_a1_00'
<valve>.vbsp(): Valve Software - vbsp.exe (Apr 18 2023)
<valve>.vbsp(): 8 threads
<valve>.vbsp(): Using shader api: shaderapiempty.dll
<valve>.vbsp(): materialPath: G:\SteamLibrary\steamapps\common\Portal 2\portal2\materials
<valve>.vbsp(): Loading g:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\instances\turbine_elevator\sp_a1_00.vmf
<valve>.vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
<valve>.vbsp(): Error: displacement found on a(n) func_detail entity - not supported (entity 5, brush 0)
<valve>.vbsp(): can someone help?
< >
Showing 1-1 of 1 comments
TeamSpen210 16 27 May, 2024 @ 7:36pm 
The problem is as mentioned here: "Error: displacement found on a(n) func_detail entity - not supported". You have a displacement brush that's tied to an entity, those need to be world brushes. Also you're compiling a map located in an instances folder, that's kinda weird.
< >
Showing 1-1 of 1 comments
Per page: 1530 50