Tales of Maj'Eyal

Tales of Maj'Eyal

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DirectOrder 2 16 Dec, 2021 @ 10:08am
How to use an "offline" mod?
I have the .teaa file for an old mod I used to use. I updated it for the newest version of the game. I then went to the game's install directory and dropped the .teaa file in with the rest of the mod files that I've downloaded through the steam workshop.

But when I start up the game, the mod is not showing in the game. It's like the game doesn't even know it's there.

Could somebody please assist if you know what I need to do? Thanks!
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Wayback 1 17 Dec, 2021 @ 8:39am 
Hi Denigrate, it might be a matter of how you updated it. After you made your changes, what process did you use to turn it back into a .teaa. If you unpacked it to make your changes, you can actually leave it in its folder structure like my example (linked image) https://imgur.com/a/DFdxD9b

Can you share a screenshot of your mod folder where you put it and the init.lua file and I might be able to see where the disconnect is.
DirectOrder 2 17 Dec, 2021 @ 9:29am 
Wayback, thank you so much for the reply. The way I repacked it was to zip it and then change the extension from .zip to .teaa. I'm assuming it's not that easy? :)

Anyway, I did what you suggested and just copied the unziped folder into the game's mod folder and it works!

Thank you again for your reply!
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