Portal 2

Portal 2

Community maps. For science.
Welcome to Aperture Laboratories, home of the Perpetual Testing Initiative. Easily create, share and play test chambers authored by and for the Portal 2 community. Do your part! Contribute to Science!
Learn More
How to build traction?
ive been working on a number of maps over the last couple of months, and attempting to push the vanilla map editor to do more. so far i think ive managed to work out some basic logic and computation stuff using lasers and tractor beams, but im not getting much engagement yet. would love for more eyes on my work to get feedback on what aspects are enjoyable to play and which are just fun for me to build.
< >
Showing 1-6 of 6 comments
One for One 47 30 May, 2024 @ 5:05am 
additionally the available mechanics i can implement are p broad, so if there are any elements or aspects from maps i made that are particularly enjoyable, or particularly vexing, id love any insights the community has.
Last edited by One for One; 30 May, 2024 @ 5:12am
Spaceminnow 15 30 May, 2024 @ 9:18am 
If you allow me...
I will play your puzzles...
You are welcome to play my puzzles :)
One for One 47 30 May, 2024 @ 9:48am 
absolutely feel free. any of my listed maps should be viable. tho my most recent 2 are my best
Spaceminnow 15 30 May, 2024 @ 3:24pm 
I will start with your two recent ones then...
I will visit the other ones too...
You may try my puzzles :)
Spaceminnow 15 30 May, 2024 @ 6:00pm 
I have finished touring through your puzzle collection :)

The conversion gel one was interesting...with more development I believe you may have something there :)

The others felt like "Pitfall" puzzles with all the water and red fizzers...
I got through...
I rarely return to pitfall puzzles...

Either I make it through or... :P ... lol :D

How's it going playing my puzzles...?

I have some "Pitfall" puzzles too :)
I have created some problem solving logical ones too...
Enjoy! :steamhappy:
Last edited by Spaceminnow; 30 May, 2024 @ 6:01pm
One for One 47 1 Jun, 2024 @ 7:38am 
i tried a few of them. i can definitely appreciate what youre doing with them even if they arent for me lol. i prefer puzzles with a more methodical pace rather than stuff that relies on reaction time or precise execution.
< >
Showing 1-6 of 6 comments
Per page: 1530 50