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But right now no matter what I type in there it says outdated. So just ignore the warning.
{
"name": "Your mod",
"version": "1.0 ",
"description": "whatever",
"author": "You",
"supportedGameVersions": [
"2024.1 (full release)\npreview 5",
"2024.1 (full release)\npreview 6",
"2024.1 (full release)\npreview 7",
"2024.1 (full release)\npreview 8",
"2024.1 (full release)\npreview 9",
"2024.1 (full release)\npreview 10",
"2024.1 (full release)\npreview 11",
"2024.1 (full release)\npreview 12",
"2024.1 (full release)\npreview 13",
"2024.1 (full release)\npreview 14",
"2024.1 (full release)\npreview 14"
],
"assemblyName": "NewAssembly",
"permissions": [],
"steamFileId": xxxxxxxxxxx
}
You can add a new line for each previews, you can even add lines for previews that doesn't exist yet like i did above, so you don't have to update your manifest after each update.
I hope that help
Is that why it keeps saying outdated?
sqparadox had some issues with it initially (in the current version) and reported a bug, it either partially works or needs full fix to resolve but I do think the string had a \n which most players didn't pick up on.
Assets however cannot be built without a new template to link in the assemblies properly from the game
But it's inexplicable, sometimes even when dotnet can compile the DLL, UBOAT can't. There's an issue with the compilation errors not being printed at all so I don't know exactly what causes this.
Doesn't the game have a certain protections and what it will compile? Whereas an external compiler may not recognize that . Also, there are permission sets you may have to set onto the mod to get it to compile depending on what access is required
I don't know, I don't usually deal with C# other than for trivial modding things.