Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Making vehicles into wrecks
I want to have some wrecked vehicles strewn over the battlefield. I have seen that in the actors properties under "ables" you can check a box for "burning" and/or "exploded".

This I have done, but the vehicles stay the same.

Any hints on what I am doing wrong here?

Thankful for any advice!
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Showing 1-3 of 3 comments
xXRasputinXx 1 15 Jul, 2024 @ 10:19am 
So the damage as far as I have learned is applied by adding tags to the vehicle like (engine_brake) to have a disabled engine. I just start the simulation, destroy some vehicles, and then copy and paste them into the editor after ending the simulation. Best way to do it in my opinion. Those able properties are so that infantry recognize it as destroyed I am pretty sure.
Crazy Joe Devola 24 Aug, 2024 @ 6:02am 
Thanks! Will try that. :steamthumbsup:
Cvlsoldier 1 4 Oct, 2024 @ 4:58pm 
You could try the X or XX versions, but they have no collision or obstruction.
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Showing 1-3 of 3 comments
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