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So finaly up and running i went out and found that there is shat allover. So i started gathering.. but here goes.. the list of killers in order of deaths hehe.
hog..hog..beer..hog..wolves..hog.. and this happened every few minutes when i would be scavaging in the forest. The first beer i didn't even see and it chased me up a stairs hehe. Even with just a few beers of wolves enabled they'd find me within 10 minutes. Most of the time i didn't even have a bow hehe.
So i turned of all hostile animals. And voila.. finally i could explore the SIM itself.. however.. while greedely gathering loot a scientist decided to camp me for several spawns. As i still did not have a bow while i tried to figure out the game i decided to enable admin and stop the scientist from spawning.. i could only find a command to stop them moving though.
Now finaly without all those hostile shat (i died to radiation once to hehe.. drowned as well.. fell to my death multiple times hehe) i could start figuring out survival and building principles. The vets can see it coming i bet.. i finaly have a wooden base up with some proper furniture and a helicopter shows up.. pretty soon its firing at me in my house. So i duck.. peek.. it fires again.. and i run to a corner... few seconds later.. kaboom.. my base gone hehe.
So i turn of helicopters setting their spawntime to 0. Restart server and go again.. find all my shat where my base was so now i gotta clean up and rebuild. Finaly done i decide to find more stone to reinforce the base. As i return from a nice ride i get close to my base and a frekkintg chinook helicopter shows up.. its MG ranges pretty far so i get chased a while but the second time it returns it gets me. *sigh* .. still dont even have a light in my base but seen all the enemies.
At least thats what i thought. So after enabling admin mode and crafting a brand new base with electricity and sam missile defence i head out with some hard core weapons to get my revenge on some scienties. I head to harbor as i'm basicly living on the doorstep and head down the rediculous deep staircase.. enter a door and around a corner is an enemy posture.. it fires.. i duck back while bleeding. Coming back in exchange fire but dont see him.. i duck back and try to find him but see another shot outa nowhere.. in the dark its hard to realise but it looked like the gun was floating in air. More shots are exchanged and i kill him.. move on to the second door.. down the elevator and at the first door to railroad i get fired up on but dont see anything.. i grab my minigun and empty it in the direction of the fire seeing i am hitting something.
But only once i switched back to semi and got closer i find that ... its indeed a floating gun killing me :P
Geez.. overkill on the playerkill programming. Think i'll save 10 years of my life as admin learning all the features 50 times faster then i can with everything turned on.
Still looks like a very funky game though. So see you on a pub server this decenia !
Rust 2.0 .. add a flipping training area !
Introduction:
In the realm of video games, few titles possess the captivating allure to consume time like RUST. This multiplayer survival game, set in a harsh open-world environment, has garnered a reputation for its immersive gameplay, emergent narratives, and, notably, its ability to devour vast swathes of time. While some may view this as a testament to the game's engrossing nature, it prompts us to examine the factors contributing to its time-consuming qualities.
The Allure of Survival:
At its core, RUST revolves around the primal instinct to survive. Players find themselves stranded in a hostile landscape, forced to scavenge for resources, build shelters, and fend off threats both natural and human. This constant struggle for survival creates a sense of urgency and purpose, compelling players to invest more time in the game to fortify their positions and outmaneuver adversaries.
Endless Possibilities:
One of RUST's most enticing aspects is its sandbox nature, offering players unparalleled freedom to shape their experience. From base building to crafting to PvP encounters, the game presents a myriad of activities to engage in. This abundance of options ensures that there is always something new to explore or achieve, enticing players to sink more time into their endeavors.
The Persistence of Progress:
Progression in RUST is hard-earned and highly valued. Whether it's gathering resources to construct elaborate fortifications or amassing wealth through trade and conquest, every step forward represents an investment of time and effort. The fear of losing progress to raids or setbacks further incentivizes players to dedicate more time to safeguarding their accomplishments, perpetuating the cycle of time consumption.
Social Dynamics:
RUST is inherently a multiplayer experience, fostering complex social interactions and dynamics. From forging alliances to waging wars, the game thrives on player interaction. The bonds formed and the rivalries forged in the virtual world can be just as compelling as the gameplay itself, encouraging players to log in regularly to maintain their connections and influence within the community.
The Thrill of Uncertainty:
In RUST, no two experiences are alike. The ever-shifting landscape, unpredictable player behavior, and dynamic events ensure that each play session is filled with surprises and challenges. This element of unpredictability keeps players on their toes, fueling the desire to continue playing in search of new adventures and conquests.
Conclusion:
In the realm of gaming, RUST stands as a testament to the captivating power of immersion and interactivity. Its blend of survival mechanics, open-world freedom, and social dynamics creates an experience that is as addictive as it is time-consuming. While it may devour hours upon hours of our lives, it also offers a rich tapestry of experiences and memories that few other games can rival. Thus, while RUST may indeed be a time-sink, it is one that many willingly dive into, eager to explore its depths and emerge victorious.
I knew it was a harse learning curve thats fine. I just expected some form of noob support in the Rust menu. Static solo or something to allow one to explore easier.
A private server allows for such so i'm good to go. Maybe i'll open it up for a few to join the learning curve.