Sid Meier's Civilization VI

Sid Meier's Civilization VI

Build. Discover. Share.
Discover new maps, scenarios, leaders, units and more. Build and share your own creations. Mods are created by and for the Civilization community, and are not officially supported by Firaxis or 2K.
Yanavaev 30 Apr, 2024 @ 1:21am
Gamespeed modding
Which files are responsible for the speed of techs, civics and unit production? I'd like to do long research and fast unit building.
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dahlical 6 30 Apr, 2024 @ 8:53am 
I created something years ago that should suit your needs. Please note that I have not touched, modified, used, etc. this Mod in years also so hopefully it still functions properly.

Just go into file and manually double the cost value for Civic / Techs for longer research and cut the cost value in half for Units for faster building. Use only whole numbers so no Cost="32.5" here is an example of a unit and the variables you can change,

<Update> <Where UnitType="UNIT_HEAVY_CHARIOT"/> <Set PurchaseYield="YIELD_GOLD" BaseSightRange="2" BaseMoves="2" Cost="65" Combat="28" Maintenance="1" MandatoryObsoleteTech="TECH_COMBUSTION" PrereqTech="TECH_THE_WHEEL"/> </Update>

And an example of a Civic,

<Update> <Where CivicType="CIVIC_FEUDALISM"/> <Set UITreeRow="-1" EraType="ERA_MEDIEVAL" Cost="275"/> </Update>


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439218101
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