Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just go into file and manually double the cost value for Civic / Techs for longer research and cut the cost value in half for Units for faster building. Use only whole numbers so no Cost="32.5" here is an example of a unit and the variables you can change,
<Update> <Where UnitType="UNIT_HEAVY_CHARIOT"/> <Set PurchaseYield="YIELD_GOLD" BaseSightRange="2" BaseMoves="2" Cost="65" Combat="28" Maintenance="1" MandatoryObsoleteTech="TECH_COMBUSTION" PrereqTech="TECH_THE_WHEEL"/> </Update>
And an example of a Civic,
<Update> <Where CivicType="CIVIC_FEUDALISM"/> <Set UITreeRow="-1" EraType="ERA_MEDIEVAL" Cost="275"/> </Update>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439218101