Escape Simulator

Escape Simulator

Design your own escape rooms!
Try community-built escape rooms (more than 3000 of them), or try your hand at designing your own! Create new puzzles, riddles, or whatever comes to your mind!
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D3 x 27 Mar, 2024 @ 8:26am
A little help if you're able.
I've been messing around with the lock logic for a while now. I have 5 candles and want to have one lighter be able to light all 5. I have set the slots to eject on success so you get the lighter back, and have set the lock to 5 1's.

The trouble is, the lock will not unlock this way. I read the tooltip and it states items ejected will revert the output to 0, so I changed them all to 5 0's, but placing it just once now activates the animation on the unlock.

Anyone know how to have the item eject and also have the lock work?
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Showing 1-3 of 3 comments
Thoroniul 8 28 Mar, 2024 @ 1:29pm 
you can set bounced empty animations between each slot and lock pin to fix the 0s with an output value of 1.
donnabeane57 1 2 Apr, 2024 @ 5:48pm 
I didn't understand the previous answer, so I'll just give you mine. I don't really understand why you put the lighter in a slot, so I don't know if this will work but what if you make smaller candles or tea light available so the player can light each candle and use it to light the bigger one. I'm assuming that just applying the lighter to the candle would not work. Another thing to try would be to make each candle have a separate lock. On unlock each one sends a 1 to a slot in a "master" lock which theoretically would open once it had a 1 for each candle.
Last edited by donnabeane57; 2 Apr, 2024 @ 5:52pm
D3 x 3 Apr, 2024 @ 4:26am 
Originally posted by donnabeane57:
I didn't understand the previous answer, so I'll just give you mine. I don't really understand why you put the lighter in a slot, so I don't know if this will work but what if you make smaller candles or tea light available so the player can light each candle and use it to light the bigger one. I'm assuming that just applying the lighter to the candle would not work. Another thing to try would be to make each candle have a separate lock. On unlock each one sends a 1 to a slot in a "master" lock which theoretically would open once it had a 1 for each candle.

hmm... some valid solutions there. I will try the multiple lock thing, seems like it could work.
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Showing 1-3 of 3 comments
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