MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

MechWarrior 5 Workshop
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necro55 21 Apr, 2024 @ 10:14am
Changes in the editor with DLC6
Hello all, i have ran into some changes in the editor since the update, so far i have noticed that the Missile paths have changed. And i checked this side by side with different comps that have different versions. SRM SpreadPath - used to be a spread and not tracking, and Homing Streak path - used to focus down and hit several missiles into 1-2 body locations.
Now SRM Spread path does not track but focusses down to hitting 1-2 body parts, so you see missiles that are otherwise dumbfire focus down. While Homing streak still tracks but just peppers the area, even with stream variant.
Very odd.
Any modders more skilled than me know where i can look to possibly mod it back the way it was?

Also a setting in Projectiles that i had used previously i cannot find now. UAC5 in Vanilla was able to be fired outside of its cyclic rate, it was a checkbox if memory serves, im not currently near the old comp with the old editor version, but anyone know where it is and what its called? As i cant find it.
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yrrot_7 6 21 Apr, 2024 @ 2:58pm 
The UAC thing is a checkbox on the weapon data asset under the cooldown heading (?) that's like "Cooldown interruptable" or similar.

I don't recall of any changes made to the missile flight paths for DLC6. Normal and Stream SRMs should still be dumbfire and use a spread pattern and streaks should track to individual components (based on a % hit table).
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