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From what I know and what expirenced, editor in game is more easy to use than hammer. In hammer you need to know how to create brushes, place textures, entites, logic, etc.
In portal 2 editor, you can just place floor button, cube dispenser, right click on the on the floor button and use option to stick the button to the exit door so the exit door can open.
BEEMOD 2 tool allows you to replace certain elements from the portal 2 editor with the elements from the tool, but from what I know, this tool is not that accessable (because you need to download it from github, and do some other instalation things).
I also think that some puzzlemakers don't know how to make a good puzzle even with the in game editor. So, basically many of the puzzles in the workshop will be easy to complete, and many people don't want to think about how to solve the puzzles. They want to do something easy, so they can turn off their brain and relax for some while.
To sum it up, I just wanted here to say why in my opinion many chambers in portal 2 workshop are easy or badly made because: Many people don't want any hard chambers, most of the puzzle creators don't know that hammer and BEEMOD 2 exist and most of the puzzle creators don't know, how to make good test chambers.
Don't get me wrong, I don't see myself as supierior to any of you (I was making chambers back in the day, that were terrible IMO), but I am somehow trying to improve on my work.
If someone who is making a bad chambers reads this, I would recomend you learing how to use hammer or BEEMOD 2 (especially BEEMOD 2, because it's more easier to use than hammer editor.). If you don't want to. You can just leave chambers that you've uploaded for yourself, because you will then get some very harsh hate, and I think you probably don't want it.
for some reason, this game plays only kids.
Allow me to adjust your view of PeTI puzzles...
PeTI does not mean "petty"...
petty
Overview
Similar and opposite words
Usage examples
Pronunciation
Dictionary
Definitions from Oxford Languages · Learn more
pet·ty
/ˈpedē/
adjective
1.
of little importance; trivial.
"both groups are known to fight over petty issues"
Similar:
trivial
trifling
minor
small
slight
unimportant
insignificant
inessential
inconsequential
inconsiderable
negligible
paltry
footling
fiddling
niggling
pettifogging
nugatory
of little account
piffling
piddling
penny-ante
twopenny-halfpenny
nickel-and-dime
picayune
View 1 vulgar slang word
Opposite:
important
serious
major
2.
of secondary or lesser importance, rank, or scale; minor.
"a petty official"
If this^ is how some of the P2 community perceives PeTI puzzles then there is a problem...
though I wouldn't say that the default PETI editor is bad! it is very good at creating simple maps, it's just that people think it's bad because most maps that come out of it are bad. What do you guys think?
Too bad...
I've seen some good quality from the PeTI puzzle maker...
In my opinion,
Some Hammer puzzle creators have a "stuck up" attitude when even thinking about playing a PeTI puzzle...
It's like Portal 2 has its own puzzle social structure...
Lower Class - PeTI
Middle Class - BEE MOD
Upper Class - Hammer
I continue to play PeTI puzzles :)
I have found some "gems" :)
I have also found some terrifying, challenging, "Pitfall" puzzles... D: ( Woah... @@')
Perceiving BEE MOD as Middle Class fits...
Becoming skilled takes a lot of time and effort. That's why skills are rated: Novice, Apprentice, Adept, Expert and Master.
Anyone just starting out, is going to be a Novice, and not create anything that will rock anybodies boat. People that claim to have mastered Hammer in a couple of weeks are still Novices.
On the other hand, I've seen Master mappers create works of art with just the Vanilla Puzzle Maker.
The output will usually reflect the skill involved.