Cities: Skylines

Cities: Skylines

Customize your city!
Create and upload new mods and assets to add new buildings, items, and game mechanics to Cities: Skylines. Explore new maps and share save games.
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zappazapper 13 May, 2024 @ 6:19pm
Is there a mod that causes taxation to affect demand?
I've searched around and read a number of discussions on the subject, and it seems that taxation has zero effect on demand, beyond the fact that a tax rate of 13% or above will cause cims to complain and eventually leave. It seems that the standard approach is to set taxes to 12% as soon as they're unlocked and just leave them there until complaints start coming in. Beyond the fact that it doesn't make any logical sense (a lower tax rate WOULD make a city more attractive... there's a big difference between 1% and 12%), it also makes taxation a completely irrelevant feature of the game, which is boring.

I'm hoping someone can point me towards a mod that addresses this issue, or to mod creators looking for a project, because I think there should be more nuance to taxation in CS beyond just setting it to 12% and watching the money flow in.

Thanks in advance...
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Showing 1-4 of 4 comments
WhiteKnight77 28 14 May, 2024 @ 2:20am 
You would have better luck asking in the General Discussions forum. I haven't heard of such a mod, but that does not mean that one exists. Failing that, you could turn on Hard Mode.
zappazapper 14 May, 2024 @ 7:33am 
Thanks I'll post in General Discussion tonight.

re: Hard Mode... I'm not trying to make the game "harder", I'm just trying to make the taxation feature of the game relevant, where one has to find the right balance between income and growth...
MaxFX 137 15 May, 2024 @ 10:51am 
This game offers few challenges when it comes to the financial aspect of things. I wished the devs would put more realism into these aspects of the game, but unfortunately they make things even simpler and easier. CS2 simulation poses absolutely no challenge at all... You even get money by building things without gaining any population...

As far as I know all the mods that influence demand only let you increase demand no matter the tax rates or other aspects.

I share your thoughts that tax rates should influence population growth. Just like a city with better services (compared to other cities) and better living accomodations (low pollution/crime, high land value/services) should attract more cims.
zappazapper 16 May, 2024 @ 3:00pm 
Originally posted by MaxFX:
I wished the devs would put more realism into these aspects of the game

So my reason for posting this in the Workshop forum is because of my experience with an audio production application called Reaper. On Reaper's forum you can say "I want an effect that does this, this and this" and within 24 hours you'll have a team of 15 guys just chomping at the bit for an idea for a new plugin to program and it'll be done in a week.

I'm currently using many mods that address things that the developers didn't, like the Realistic Population mod that makes it so that the people who move into your town aren't all uneducated slobs. I'm not waiting for the devs to fix a game they've already moved on from. I'm hoping, like with Reaper, there is a community of mod programmers that are looking for useful mods to create, that are using CS as a way to flex their programming muscles like plugin programmers do with Reaper. The more I play, the more I realize that CS is a really fantastic platform for people who like to fix games XD and I wish I had the programming skills to contribute, but as it stands I'll have to settle for being an "idea man"...
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Showing 1-4 of 4 comments
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