112 Operator

112 Operator

112 Operator modifications centre
Design your own 112 Operator experience, by downloading new calls, incidents, scenarios, vehicles and many more. Create your own modifications and share them with the Operator's community!
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What new mods do you want
I have a question for you!
What new mods do you need for 112 Operator? :112Operator:
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Showing 1-15 of 56 comments
Badwarfare108 18 Aug, 2020 @ 5:34pm 
forest fires
chksix 28 Aug, 2020 @ 4:35am 
I'd like a mod where the fire trucks have huge amounts of water to simulate that they connect to the city fire hydrants.
Wilhelm924 15 Sep, 2020 @ 2:53pm 
Adjustable crew upkeep, if possible.
I'm currently using the 'easy mod' but the salaries of my crews still drain my funds to negative values.
teusz 29 Sep, 2020 @ 10:46am 
Polish emergency service/vehicles please
zapdoshunter 10 Oct, 2020 @ 8:36pm 
i wouldn't mind a mod to increase the amount of people you can hire as i never have enough people to hire and leaves me short handed
supercoolactual 26 Oct, 2020 @ 3:23pm 
free units, less cost
Wilhelm924 27 Oct, 2020 @ 10:54am 
@nicholai.latchana
You can change the vehicle prices and upkeep in the mods xml.
Cozmic [35th ID] 6 Nov, 2020 @ 3:42pm 
A mod that allows you to use AI dispatcher at the start.
flying diomedea 14 Nov, 2020 @ 12:34pm 
Would really like a mod that allows to delete the structures (hospitals, police stations, fire stations) in free game map. As is now, the import from OpenstreetMap is faulty and several structures are made in game where don't belong. Would also be nice if a mod could allow to place a few such structures manually.
J. Garnet 3 14 Dec, 2020 @ 11:56pm 
I would like if it incidents were more realistic in how they timed out instead of just disappearing. Police incidents should just get a wider and wider search area.

EMS incidents should always stay in the same spot, with severe cases resulting in death and non-severe cases just waiting because that is what is more realistic. People in real life will literally wait 2 hours for an ambulance in some cases; they don't just disappear.

Fire incidents also should either only have a fire getting worse or should have a person get injured from the lack of resolution of the incident, or something else, but it makes no sense for calls to time out.
AracnoZS23 23 Dec, 2020 @ 11:06am 
nice mod
FowFox 26 Dec, 2020 @ 11:27pm 
hello,

so to understand my request here in the UK all our emergency services answer their own calls, police, fire, ambulance. i would like a mod that allows you to control only one service over a large area (county/state).
Hello there,
I read all your ideas, but unfortunately not all ideas can be added. The game allows only what is already in the workshop, i.e. new incidents, vehicles, calls, hats, translations. Scenarios and other things will be possible soon. :Coool:

Originally posted by chksix:
I'd like a mod where the fire trucks have huge amounts of water to simulate that they connect to the city fire hydrants.
As we already know, this has already been added to the game.

Originally posted by Sterben:
Adjustable crew upkeep, if possible.
I'm currently using the 'easy mod' but the salaries of my crews still drain my funds to negative values.
You can use cheats to add money.

Originally posted by flying diomedea:
Would really like a mod that allows to delete the structures (hospitals, police stations, fire stations) in free game map. As is now, the import from OpenstreetMap is faulty and several structures are made in game where don't belong. Would also be nice if a mod could allow to place a few such structures manually.
DLC Facilities adds the ability to place stations.

Originally posted by J. Garnet:
I would like if it incidents were more realistic in how they timed out instead of just disappearing. Police incidents should just get a wider and wider search area.

EMS incidents should always stay in the same spot, with severe cases resulting in death and non-severe cases just waiting because that is what is more realistic. People in real life will literally wait 2 hours for an ambulance in some cases; they don't just disappear.

Fire incidents also should either only have a fire getting worse or should have a person get injured from the lack of resolution of the incident, or something else, but it makes no sense for calls to time out.
In the next update for Mega Compile I will try to improve what you are asking for.

Originally posted by Fowfox:
hello,

so to understand my request here in the UK all our emergency services answer their own calls, police, fire, ambulance. i would like a mod that allows you to control only one service over a large area (county/state).
It is not possible to create such a mod.
Wilhelm924 2 Jan, 2021 @ 5:34am 
Originally posted by Prof. bartussx:
Hello there,
I read all your ideas, but unfortunately not all ideas can be added. The game allows only what is already in the workshop, i.e. new incidents, vehicles, calls, hats, translations. Scenarios and other things will be possible soon. :Coool:

Originally posted by chksix:
I'd like a mod where the fire trucks have huge amounts of water to simulate that they connect to the city fire hydrants.
As we already know, this has already been added to the game.

Originally posted by Sterben:
Adjustable crew upkeep, if possible.
I'm currently using the 'easy mod' but the salaries of my crews still drain my funds to negative values.
You can use cheats to add money.

Originally posted by flying diomedea:
Would really like a mod that allows to delete the structures (hospitals, police stations, fire stations) in free game map. As is now, the import from OpenstreetMap is faulty and several structures are made in game where don't belong. Would also be nice if a mod could allow to place a few such structures manually.
DLC Facilities adds the ability to place stations.

Originally posted by J. Garnet:
I would like if it incidents were more realistic in how they timed out instead of just disappearing. Police incidents should just get a wider and wider search area.

EMS incidents should always stay in the same spot, with severe cases resulting in death and non-severe cases just waiting because that is what is more realistic. People in real life will literally wait 2 hours for an ambulance in some cases; they don't just disappear.

Fire incidents also should either only have a fire getting worse or should have a person get injured from the lack of resolution of the incident, or something else, but it makes no sense for calls to time out.
In the next update for Mega Compile I will try to improve what you are asking for.

Originally posted by Fowfox:
hello,

so to understand my request here in the UK all our emergency services answer their own calls, police, fire, ambulance. i would like a mod that allows you to control only one service over a large area (county/state).
It is not possible to create such a mod.

@Prof Bartussx
The problem in your answer from my question is that some guys don't want to use cheats.

And the question from 'flying diomedea' is that it isn't possible to delete
the ALREADY EXISTING emergency HQ's, as some of them are wrongly placed.
Last edited by Wilhelm924; 2 Jan, 2021 @ 5:37am
flying diomedea 4 Jan, 2021 @ 1:30am 
Can confirm what Sterben wrote. My request is primarily about the ability to delete the stations automatically imported in game from OpenStreetMap. Those are most often erroneous, possibly because the game takes for good all objects with a matching attribute, while in reality such objects don't qualify as stations.
Is not for me (as I am an early owner of the Facilities DLC) but for anybody else the need then to allow manual placement of at least a few stations at correct positions. The game can't work without any station defined in the controlled area. Then, of course, Facilities DLC adds lots more; but understand if this ability to change positions (instead of just deleting) doesn't come on consideration it could be partially replicating a DLC ability.
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