Portal 2

Portal 2

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Requesting feedback
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3276931720

I made a map intended to frustrate players. its the first time ive gone into the process of map making with the express intention of giving the player a hard time and im curious if i managed to succeed in doing so while still keeping the experience fun.

Additionally id love to know what people think of the cube mechanic im using for the test. Personally im torn on whether its novelty outweighs its use-case, and whether its inclusion in test chambers changes the portal vibe too much.
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Showing 1-6 of 6 comments
iSmile02 40 28 Jun, 2024 @ 1:48am 
You can bypass more or less the entire chamber by strafing to the exit when jumping from the second-level Faith Plate.

Trying to play the level legitimately though, it wasn't that difficult. There are a lot of confusing things about the chamber (lack of antlines made it hard to tell what some things did, some other elements seem to serve no purpose at all), and it was far too easy to get yourself or the cube trapped, requiring a restart.

So yes, it was mildly frustrating, but not in a fun way. Frustration and confusion don't lead to a fun experience.

The cube mechanic's cool, but I think it'd be better suited towards an actual puzzle.
One for One 47 28 Jun, 2024 @ 5:24am 
i assure you there were no unnecessary elements, all laser receivers do something, usually mess up where youre standing, the difficulty of the chamber is taking your cube with you to the top despite the cube being the thing that makes the test difficult to proceed thru.

If the cube is stuck there is a button in the middle of the room which will un-stuck your cube. however the air strafe is good info, i accounted for air strafing left to skip one step but didnt think about strafing right to skip the whole puzzle, will def add in another glass panel to fix that.

also if you like the cube mechanic but would like to see it in a less intentionally frustrating setting i have this test
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3271448779
Last edited by One for One; 28 Jun, 2024 @ 5:26am
iSmile02 40 28 Jun, 2024 @ 7:42am 
Originally posted by One for One:
i assure you there were no unnecessary elements, all laser receivers do something, usually mess up where youre standing

The problem with those is they don't make the chamber really any more difficult, they just make it annoying. "Oh, you looked at the wrong laser catcher? Restart the whole chamber!" Easy to avoid, but super annoying if you accidentally do it. Not fun.

Originally posted by One for One:
If the cube is stuck there is a button in the middle of the room which will un-stuck your cube.

Not if the cube's on solid ground. All it seems to do is disable the light bridges. If the cube's on an actual platform, it's stuck.
One for One 47 28 Jun, 2024 @ 9:07am 
Originally posted by One for One:
If the cube is stuck there is a button in the middle of the room which will un-stuck your cube.

Not if the cube's on solid ground. All it seems to do is disable the light bridges. If the cube's on an actual platform, it's stuck.

gotcha, the spot just before and just after the double strafe jump needs to be added into the reclamation system. ill try to figure a way to make it work, i honestly hated that there were some solid ground sections and was trying to minimize areas where the cube could be irretrievable. i hate it when a map expects you to open the menu to restart in order to retry something.
Last edited by One for One; 28 Jun, 2024 @ 9:07am
One for One 47 28 Jun, 2024 @ 9:09am 
The problem with those is they don't make the chamber really any more difficult, they just make it annoying. "Oh, you looked at the wrong laser catcher? Restart the whole chamber!" Easy to avoid, but super annoying if you accidentally do it. Not fun.

absolutely fair criticism, i was going for a getting over it kind of vibe for the map, but i totally get thats not fun for everyone, and the map may not be long enough to pull off that effect.
One for One 47 28 Jun, 2024 @ 11:18am 
updated, tysm for the feedback :p2chell:
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