Euro Truck Simulator 2

Euro Truck Simulator 2

Welcome to the Euro Truck Simulator 2 workshop!
Are you interested in driving custom trucks with custom cargo? Steam Workshop is where you can easily download fan-created mods, plug them right into the game, and keep them up to date!
Learn More
Randomization of files on voice navigation mods?
Title, I want to make it so my voice navigation says something different and not the same thing. On the SCS Modding wiki it says this:

Files with the same prefix are used for the same command and their usage is randomized.

So I tried to make it so the files used the same prefix. For example using the "finish" prefix. However if I try to rename any of the events for the finish prefix, FMOD insists in changing the name since there is already another event with the same name, hence not allowing me for randomization. Help?
< >
Showing 1-1 of 1 comments
madman 8 6 Jul, 2024 @ 12:20am 
Prefix means all starting text are equal but remaining text must be different. For example:
turn_left1 turn_left2 turn_left3

Another example:
turn_left_soft turn_left_smooth turn_left_strong turn_left_lazy

However, that technique only used for older format (before FMOD migration) and SCS seems no intention to update that part of modding wiki anytime soon.

When you working with FMOD Studio, you can create an event with multiple sound samples. You can also configure the way they've playing; random, sequential loop, etc. An example of easy creation of one event with multiple sound samples:
  1. Under the "Events" tab on the left panel, create a new event called "turn_left".
  2. Make sure you already import all sound samples into "Assets" tab. Under this tab, select multiple samples for "turn_left" event, e.g. "turn_left1.wav", "turn_left2.wav", etc.
  3. Drag these selected sound samples over the "Events" tab and drop it under "turn_left" event.
  4. Now the event has new sound channel with multiple samples in it.
< >
Showing 1-1 of 1 comments
Per page: 1530 50