XCOM 2
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Create your own aliens, weapons, maps, and other content to expand the XCOM2 universe
Haite 1 Jul, 2024 @ 11:22am
Reinforcements?
Recently I've been playing with no lost reinforcements, pods still exist, and no headshots, and I've been having a blast! My desktop also is happy about that. So I've been wondering what the community thinks about unit reinforcements in general.
Personally, I hate all of them*. I don't like advent calling reinforcements, I don't like chosen chambers, I don't like chosen summoning units and so on. It just makes maps take longer and my computer struggle.
*Only exception, I guess, are temporary units, like psi-zombies, spectral zombies, and spectre's clones.
On another hand, I guess there's some value for rookies gain XP, but I find the compromise to be very worth it.

What you think about it?