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In my opinion it is about an hour of your time to set up the environment, find the module system, copy Native folder to some other path, edit file module_info.py to point the output to your new folder, and compile. I copy all of Warband and everything under it to a fresh folder/drive, then clip any mods I didn't want to rework, but that's just me.
I should mention it might be easier for you to transfer the ransom broker dialogs to your existing companions than to try to get a ransom broker to BE a companion. I will assume you simply want 24x7 access to a ransom broker. You could also consider adding ransom broker dialogs to something stationary like the tavern keepers at every town.
Thanks for the info on that. And apologies for the late reply. Phone and internet came back online.. Rough two months that was lol.
I was thinking, if I can just pinpoint the compiled portion, I could then just reference an existing companion hire function and insert that into the Brokers set.
The issue with recompiling with source code is that I don't have access to the mods source code. The NPC in question is apparently using amended functions from the mod itself. The vanilla source would likely help, but I would have to parse that with the mods compiled code.
For the NPC, I don't need her to retain her Broker dialogues. Just really want this cool babe in my troop. Haven't been in-game since I posted this thread, so I am a little foggy on it.
Hmm, yeah it does sound quite impossible when you put it that way. I barely have a grasp on what I'm doing, And without the mod source I'm pretty screwed.
Really appreciate the info man. Cheers!