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Publish your mod on the workshop and link it if you want people looking at it.
Maybe you did something wrong, maybe MannedWeapon has some hardcoding. There is no way for us to know without seeing the actual files.
That "maybe it has some hardcoding" was more of the point. Has anyone tried applying it to other weapons/units? Does anyone have any experience with what might be the issue, or know enough about whether it is or isn't hardcoded or some other weird quirk of it?
Essentially a: "should I spend potential hours trying to find a mistake I might have done, or is this just a problem with the game?" Perhaps I should've more concisely said that from the get-go--being concise isn't exactly something I'm great at.
Finally came back to retesting this and no, no it's not an issue with Manned Weapon at all. If I removed the trait, it was still causing problems. I still have no idea what was causing the problem at all, since I've added a weapon to a transport unit just fine prior to this, but for some reason it was fortifications only that were freaking out about this.
Wound up just reverting the unit files to being unextended and so far it's worked, again, no idea why, since nothing else changed.
Like I said before, I had added a weapon to another unit prior to this with no issue, even with the file extended. It's specifically fortifications that have been giving me this trouble while extended, which is a bit odd to me.
I haven't tried adding or modifying manned weapons.
I do know a few things about modding Gladius in general but without seeing the file(s) it's difficult to assist.
Perhaps this is like the features which can't be extended for some reason, meaning that some entities in the game doesn't work the same way.
In some ways I've kinda gotten to the point where I don't overly care if I can "fix" the issue, to make the files extended again, since as long as they're compatible with the modset I use with my friends, I'm not super concerned. But on the other hand... it's more just an interest in knowing WHY it's acting differently when extended or not, for learning purposes. I've never modded a game (or really had anything to do with code) before working on these mods, so it's hard for me to really guess what might be the issue.
As far as not seeing the files... A friend's been wanting me to make the mods public at some point anyways, so I likely will eventually, it's just been a combination of making sure things aren't horribly broken, and then being busy with other things.
Yes, I have the same kind of reasoning and I think it's a good thing wanting to know the root cause and how things are connected.
Sometimes it's guesswork and especially so with this game as Proxy Studios hasn't released the xml-schema so we don't know how the xml should be structured. For me this is especially an issue with conditions, sometimes they work in traits, sometimes in actions and sometimes they have to be in both. I haven't got my brain around that as of yet.
That's good and also that you care about quality :)
Do you have Discord and are on the Proxy Studio channel?
I have never felt "guesswork" more than trying to learn code. Not knowing why something isn't working... sometimes not knowing why it IS working, when it seems like it shouldn't.
I'm not on that server, no. I tend not to join discord servers.
I fully understand, I'm not there either but I could've made an exception if you wanted to share just the one file so I could have a look at it.