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The problem is this behaviour also does a bunch of other stuff to make the guest 'walk inside' the facility. I'm also not sure how it would interact with a 'vendingMachine' behaviour, if both behaviours were attached to the same object.
If you want to try 'walkInside' you could set 'walkToCoord' as 0,0, then I suspect the guest will just stand there for whatever 'insideTime' is set to. That's OK. But then they'll probably immediately swivel 180 when they finish which will look a bit bad.
Unfortunately, it does not look like I've added the ability to have an active animation for any of the other facility styles (seat and vendingMachine).
Honestly, I could have designed this whole system to be a bit more modular. A separate behaviour for animations would have been better. We live and learn - I had no idea Megaquarium was going to be such a hit with modders when I wrote a lot of the code! ;)
The vending machine and walk in properties seem to work together as they indeed consume the product for sale.