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If creating map (landscape) texture save format need to be R32 (Linear, float)
in other ways you can use png save it format dds.
if you like use normal map that is nice site https://www.smart-page.net/smartnormal/
or https://cpetry.github.io/NormalMap-Online/
Do you just create a new PNG file, put in it images of brick, tile, glass and concrete textures, without looking at the sizes, proportions and scale? Or do you export a ready UV layout and, based on it, adjust the size of the bricks and tiles to the existing faces?
I just don't understand it. It's a hell of a job trying to guess what size a brick image should be to make it look natural. And if I get it wrong, I have to go back and redo the whole texture set.
But you can also map your building with dozen tiled textures to see result, then create second UV layout with single atlas and bake your texture. In both cases you require edges for seams on tiling surfaces.