Goat Simulator

Goat Simulator

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How do I Cue a Sound?
The basic principle I want to achieve is when a car blows up, it cues a sound that repeats a set number of times before stopping and not playing again.
Can anyone help me with this?
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botman 8 Jan, 2016 @ 1:38pm 
You use Kismet to created scripted event like that.

https://udn.epicgames.com/Three/KismetHome.html

You probably would have a 'Take Damage' event set up on the car and the output of it would hook up to a 'Play Sound' action followed by a 'Delay' action, followed by a 'Play Sound' event, followed by a 'Delay', etc.

https://udn.epicgames.com/Three/KismetReference.html
That's exactly what I need.
Thank you.
Last edited by 🐉 Ðŗąçø 🐉; 9 Jan, 2016 @ 8:05am
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