Killing Floor

Killing Floor

Create and discover new mods and maps.
Discover and download new maps, mods, weapon, monsters and more! Want to try your hand at modding or want to upload your mod to Steam? Click here to learn how.
Extracting Models from KF1 from the UnrealED somehow?
Is there a method to export static meshes, animations and such from the UnrealEd so they can be imported into another 3D program? Curious. Can't seem to find anything about it anywhere.
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Showing 1-3 of 3 comments
frosty* 29 Jul, 2024 @ 10:36am 
umodel extract the map packages what u need then use blender export them out to your format u need
Last edited by frosty*; 29 Jul, 2024 @ 10:36am
xXUmbrellaAgentXx 29 Jul, 2024 @ 1:52pm 
Thanks, yeah I seen that program and its great, the only issue I had had was the ActorX plugin for 3DS Max, the latest version was for like 3DS 2011. I'm using 2023 atm and it won't load the plugin. Just gives an error.
xXUmbrellaAgentXx 29 Jul, 2024 @ 2:05pm 
Wait, scratch the above. I did find a newer plugin and scripts that work with 3DS Max 2022. Bad ass.
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Showing 1-3 of 3 comments
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