Killing Floor

Killing Floor

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k@sh 11 21 Jul, 2024 @ 6:08am
Map Idea - Padded room with trampoulines
Trampoulines used in Hillbilly Horror could be duplicated and cover big room - the floors, walls, ceilings.

I have no idea if the collision mechanism would work when player would try to bounce of the walls or ceilings, but at least it could be fun map imo.
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nmmblez 13 22 Jul, 2024 @ 9:24am 
Not exactly the same but some have tried a similar idea: KF-SwiftBoxyDeath from SwiftBrutalDeath comes to mind, and KF-CopyAndPaste from Mark-James did something similar, the latter uses a physicsvolume with low gravity however. Gameplay-wise I think it's roughly the same result and there's two main problems: 1 - head hitboxes might as well not exist when zeds are being accelerated vertically, 2 - zeds can't track players properly when players fly off.

Now this won't work in vanilla KF but if I were to do this I'd setup a gamemode with only flying enemies (Lost Soul, Maledict, Cacodemons etc), fill the map with FlyingPathnodes and put a classblocker over the trampolines so that only players can use them.
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