Conan Exiles

Conan Exiles

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Social Contract content update
After some work on the basic systems, now the Social Contract dialogue can also score progression on conversations by themselves.
I will try to get some content in it to make interactive guides without "one too many spoilers" throughout the NPCs and make Thralls a little more helpful in terms of information, yet that the "Thralls Kill" already make them more helpful in combat.

https://youtu.be/BPNkE_Wtqws

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2910351043
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Some more content, and a new feature for stories:

https://youtu.be/wKPM6zSeslA
I have uploaded the mod Social Contract to Nexus Mods as well, because in there I will put the source code for the addon mods to add content to it.
With the Sample code there are basic dialogues and a bunch of commands that can be used to either activate Social Contract's own features, or the event API that allows other modders to create their own commands for their own features triggered by dialogue choices.
The source code is in Google Drive.
https://drive.google.com/drive/folders/19crzzuMhJmqrUynO37QE5TewWWH7yyuG?usp=sharing

Updated the content to have a more useful sample content. The content itself will be pointing on how to use it, sort of. :rofl:

https://youtu.be/XRjMmW8jHc0

The content now has a sample of how to:
- Add a template for NPC appearance
- Add a template for NPC profession
- Add a template for NPC dialogues on the game own system
- Set up shop on the game own system
- All of the above and the extended features to do it on the Social Contract mod
Last edited by Estevan Valladares; 13 Aug, 2024 @ 5:21pm
After the "mod upload winter" some updates are on their way. As far as I know Social Contract fulfilled its main new purpose and I do not need to update the mods for the updated game. Which seems to have worked and saved me a lot of work and time.
Second, it is ready to start its own updates to propagate to other mods without needing to update them, so the next version will hit and enhance all other mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350873592

The new UI will open up for some other innovations I have worked on, but for now it is just cleaning up the visual.
Well, with all the tweaks needed to keep things working, little time has been saved for new things, but as the mod winter came twice this update (they gotta lots of things to fix), then the camera works and the dialogue works could have been bumped up.

https://youtu.be/TMiQchrbhjA

Still fighting with the whole thing about the traces for the camera to choose a good angle, but the AI is almost tweaked to find it by itself:

https://youtu.be/Owh1-6-iBvY
I have changed the discord server for some internal problems with it. The mod sections are almost all updated with the new one, but if they arent, the profile has the correct one.

On other news...

As part of Social Contract, the Personal Character also allow for mods to change NPC appearances, so no more out of context topless (just on context ones :rofl: )

Also decided to use the camera as universal resource and ditch the portrait, so the same camera for Personal Character also can go around for the dialogues.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3382327322
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3370226202

I know, I know, "Vanir washing" of Siarra, but it is only to show that she was indeed changed. We can turn another one into a Hyrkanian for a change too. :rofl:
Last edited by Estevan Valladares; 10 Dec, 2024 @ 7:35pm
Some more updates to the camera so it gets more consistent with buildings.
Some of the bugs with the character editing tools will be dealt with next, as the camera works took precedence for mechanics reasons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389150920

Camera work is done, now to build the base for the next updates on the movement and patrol, so there are something to work the stories on.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389865169

Last edited by Estevan Valladares; 22 Dec, 2024 @ 4:14pm
Mods updated for new systems fully. Fast travel working again.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393100402
Time to go back to work. After the next updates to the game, there will be a repack to the mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468258759
Last edited by Estevan Valladares; 21 Apr @ 2:30pm
Back to updates, the latest one remove some of the features, for now, on followers and walking around, as living settlement systems, even if deactivated, break the wandering system I have. In the future I will be, again, creating more subsystems of my own to develop it, and remove more of the reliance on the core game to do so. For now, the Caravan system will be on the dialogue with the Tavern Keeper, and the walk around will be absent for a little while until I untangle the Living Settlement base from it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/2910351043

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475756202

From some time now I decided to use the interface for pictures and for dialogue, so the UI for resources are hidden. The blue small box on the left rolls the dialogue, while the pink box on the right rolls the features like Thralls Kill configuration and all the customization mods.

The white and yellow are the camera angles for the UI when not using the customization.
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