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https://youtu.be/wKPM6zSeslA
With the Sample code there are basic dialogues and a bunch of commands that can be used to either activate Social Contract's own features, or the event API that allows other modders to create their own commands for their own features triggered by dialogue choices.
The source code is in Google Drive.
https://drive.google.com/drive/folders/19crzzuMhJmqrUynO37QE5TewWWH7yyuG?usp=sharing
Updated the content to have a more useful sample content. The content itself will be pointing on how to use it, sort of. :rofl:
https://youtu.be/XRjMmW8jHc0
The content now has a sample of how to:
- Add a template for NPC appearance
- Add a template for NPC profession
- Add a template for NPC dialogues on the game own system
- Set up shop on the game own system
- All of the above and the extended features to do it on the Social Contract mod
Second, it is ready to start its own updates to propagate to other mods without needing to update them, so the next version will hit and enhance all other mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350873592
The new UI will open up for some other innovations I have worked on, but for now it is just cleaning up the visual.
https://youtu.be/TMiQchrbhjA
Still fighting with the whole thing about the traces for the camera to choose a good angle, but the AI is almost tweaked to find it by itself:
https://youtu.be/Owh1-6-iBvY
On other news...
As part of Social Contract, the Personal Character also allow for mods to change NPC appearances, so no more out of context topless (just on context ones :rofl: )
Also decided to use the camera as universal resource and ditch the portrait, so the same camera for Personal Character also can go around for the dialogues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3382327322
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3370226202
I know, I know, "Vanir washing" of Siarra, but it is only to show that she was indeed changed. We can turn another one into a Hyrkanian for a change too. :rofl:
Some of the bugs with the character editing tools will be dealt with next, as the camera works took precedence for mechanics reasons.
Camera work is done, now to build the base for the next updates on the movement and patrol, so there are something to work the stories on.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389865169
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393100402
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3402390558
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3400003425
Some new updates were in order.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2910351043
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468258759
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/2910351043
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475756202
From some time now I decided to use the interface for pictures and for dialogue, so the UI for resources are hidden. The blue small box on the left rolls the dialogue, while the pink box on the right rolls the features like Thralls Kill configuration and all the customization mods.
The white and yellow are the camera angles for the UI when not using the customization.