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Meaning if a player set the difficulty to 4, you can set the condition for your waves in the condition cell of a wave event.
You can also repeat the wave depending of the difficulty, or rather increase zombies stats to avoid lags with massive waves.
I want to just make it a 1 line arithmetic literally VAR*zombies.
Looping one at a time works, but that lag stacks up fast.
I could maybe rig up a convoluted series of loops to process numbers in bulk by like VAR>=50... dammit I think that might work its gonna be so cursed.
If 1 soldier created = 1 runner
you can go for
10 soldiers created = 10 runners
You can also mix infected to tougher up your waves:
Like
Condition in an event wave
Count(Soldier)>=10
You spawn one chubby
Though, to create a loop, that would require one or two additional variables so you can scale up chubbies automatically every 10 additional soldiers
I've re-written the entire code to be a loop with multiple blocks, 100, 50, 25, 10, and 1 each can trigger, subtract their values from the controlling variable, when it hits 0 the loop exits and resets the control variable to the correct value. Much less lag now.