Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. This is the real problem with the companion feature unfortunately. The dungeon maker doesn't allow for making custom created companions from the character creator. Much like all NPC's we can only choose from the list of default NPCs. While any of those can be added to the party, not all of them have combat capability and things like spells and weaponry cannot be customized. We can make custom versions that have specified health/armor/damage/attack values but they must use the default NPC abilities/spells which is very limiting.
3. Yes, although merchant prices won't dynamically update. A new version of the merchant would need to be spawned with different buy/sell percentages and this will reset the inventory as well.
4. Companions don't need to enter the blue transition. They will follow through the transition and on the world map as well.
It is also possible to track when an NPC companion dies which means a variable can be changed which could change dialogue based on whether they are alive or dead. Complicated to do but possible. Also, companions cannot be made so important that a game over is given if they die like the official campaigns could do. Which is a shame because that would have some decent storytelling potential if it could be done.
So while I'd say there is a lot that can be done, the fact that we can't fully create companions with the character creator is a shame. That would be on most top ten wishlists had they kept going with Solasta. I know it would be on mine. As would customizable enemy spell lists.