Barotrauma

Barotrauma

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
Doomkat 2 7 Nov, 2024 @ 4:00pm
Make a weapon not function if the condition isn't full.
I'm trying to design some weapons with rechargeable magazines, but I can't figure out how to make them nonfunctional when they aren't fully charged. This is important for one of them especially that would have a one-round magazine that has to be recharged, and only functions if the magazine condition is full.
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Buggy Boy 10 9 Nov, 2024 @ 12:30am 
Hmm, maybe make the magazine use all of it's condition with just one shot? I've never made a gun but I'd have thought you can set the condition or adjust how much the weapon degrades the magazine's condition per shot, somehow?
Doomkat 2 9 Nov, 2024 @ 1:05pm 
Originally posted by Buggy Boy:
Hmm, maybe make the magazine use all of it's condition with just one shot? I've never made a gun but I'd have thought you can set the condition or adjust how much the weapon degrades the magazine's condition per shot, somehow?
You can set how much the condition decreases per shot. The problem I'm facing is that if someone sets one on a charger for half a second and takes it back off, it'll work as if it was full.
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Showing 1-2 of 2 comments
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