Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The second way is to create a mod POI. There are quite a few available in the workshop, download and take a look at their structure, which is also what is in the mod development guide (there is a section in there). People use POIs for places like airports, stadiums, shopping malls, remote cities where you don't want to develop city transit structure and instead have everyone "live" close to the train station.
A rule of thumb is with 100% global demand and "normal" demand curve, you should expect about 20-25% of the listed POI population to board transit over 24 hours. This is because there is a 50% adjustment coefficient built into the demand calcs, and because standard demand curve over 24 hours averages to 40-50% of the maximum (presuming peak hours are at 100%, night at close to 0%, and in-between at some average values 50-60%). You may need to adjust the POI numbers based on the demand profile. For example, a stadium may only draw people 3 hours a day once a week. So to get 10,000 people all take transit to the stadium, you may need to set the POI at a high multiple of this (e.g. 100,000). Do trial and error to figure out how numbers would work in your case.
The data for the airports, shopping centers etc. - you may just need to Google for it, or make estimates based on what you consider to be reasonable.
Some people also use POIs to create one-directional rush hour demand. For this you need work place POIs. Some are available on the workshop (e.g. Japan), others, you likely need to Google for places. Note the NIMBY residential data is really based on how buildings look like from the air, not actual population, so you can expect to have residential population in 100% industrial areas. So when using work POIs I just set up stop catchment area to minimal to get rid of the undesired population.
Note NIMBY demand is not two-directional. Generally you can often expect fewer people to go to the shopping center than originate from it. This is because as destination, it competes for people generated elsewhere with all other destinations. For this reasons sometimes you may want to set higher percentages on destination than on origin side. I have seen this dynamic with stadiums in particular but likely will be with shopping centers too.