Bloody Trapland

Bloody Trapland

Bloody Trapland - Community
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Custom Maps and Feedback
Hey Community.

I´ve finished my first Map, with the Editor.
But i really need some Help or Feedback.

At the moment, i cant find any Guides or Tutorials for the Editor.
There are many things i figured out of my own, but there are still some points, i dont get.

I dont wanna spam all my questions here in the Thread, i just came here, to find ppl. who also work with the Edtior and maybe someone can help me.



I dont wanna post all of my Questions, but here are a couple....

+Map-Saves/ Ingame CustomMap-List not visible/ Bugs?etc.

+Elevators?

+Spikes that pops out of the Bottom or Top of a Block ( in secend timed)

+GoUpTrap and other...
(description of the diffrent "Class" mechanics, and how to use them)
... like FireBalls that shoot out of Lava (couse there is a class called "ball of fire")



The most of my Questions are about the diffrent "Class" setups.
What are they gonna do, how i set them up, ... and what kind of "Settings" they need.





I love this Game, I love it to make Maps... I cant wait to do a whole Level with 10 Stages.


For the first, if done a "test-Map" trying out some mechanics and working on jumps.
You know its not only, placing blocks and thats it.
There is sometimes more behind a Trap or a Jump.

So yeah, if you love this Game and you wanna Help me, ...
Play my and others Custom Maps and give Feedback about it.

Thanks for your Time.
Hope you have fun with my Map
Hope somebody can help me out with indeep Editor Stuff.


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Showing 1-14 of 14 comments
JacobMIX 2 3 Jul, 2014 @ 7:17am 
You can use the "Pick tool" to click on a square with more than one objects,
and then use the little "Red square" in the menu to delete only one object.
You can also use the little "Green square" to choose what objects are on top of others.
Kryzelauf 5 3 Jul, 2014 @ 7:25am 
thanks for you help.
but i allready know this feature.

and sadly it wound help me with elevators, pop-up spikes, smashblocks, fire balls etc.
i would like to know more about the "class" things.

In the Settings of a tile or a Trap, they got a "class" and most of the classes, are selfexplaind, but other like "GoUp-Trap" dont do anything in my map.

And if you take a short look at my first Map, you see, i do a lot with mechanics like "Fan" "Sawblade" etc.

I would love a List of all Classes with description and a exampel.

BTW: Sorry guys for my English, im form Austria and so its not my Nativ-Language.

Thanks for your Help.
Looking forward for more Informations.
JacobMIX 2 3 Jul, 2014 @ 7:35am 
Well let's say you take a block, and give it the "GoLeft-Trap" class It will go left
if there is a player to the left of it. You can then change the speed of witch it goes left at.
That's how the "GoLeft/Right/Up/Down-Traps" work. (Just going in their own direction.)
Also if you wanna see what i have experimented with. Here is my first level:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=278968126
If you wan't buttons to work: You need to put the button on a timer (Lets put it at 6.
That will be for how long till it the button resets, and can be activated again.)
And give the thing you wanna connect it to a name. (Let's say it's a laser door)
We name the laser door something like: LazorDoor1 and give the door a timer.
(let's say 6 or 7. That will be for how long the door will be open after the button is pressed)
Then we put LazorDoor1 in the "Target" on the button.
(Btw the laser door timer will always be 0 when you load the level in the editor)
That should be how laser doors, and buttons work.

Ps. I don't know how Fireballs, Elevators/moving platforms, and pop out spikes work.
(Or if they are even in the editor yet.) But if i find out i'll be sure to tell.
Last edited by JacobMIX; 3 Jul, 2014 @ 9:11am
Kryzelauf 5 3 Jul, 2014 @ 8:43am 
Thank you very much Sir.

That helps me alot, now i understand the "goto" traps... very cool.
At the moment i never tried anything with LazerDoors but i can imagen how it works, with your guide.

Did you know about "elevators" ? How it works, couse i figured out i have to put a tile "platform" into a circle of "trails" but it wount interact with the path, like the sawblade.

And the last question i dont know how to... is the fire ball.
I found the "class" definiton of ball of fire, but i cant find a "fireball" in the Tile´s section.


But for now, i gonna downlaod your Map and give it a try.
I comment and give Feedback when im done.


Again, thank you very much for your Guide and desciption. :D
Made my Day
JacobMIX 2 3 Jul, 2014 @ 2:34pm 
Also another thing: If you walk onto a spring or teleporter you get a higher air jump.
(This can also be done if you fall onto one of your friends then hit the spring/porter)
So you might wanna make it so you can't just walk onto them... Or play around with it.
Last edited by JacobMIX; 4 Jul, 2014 @ 7:45pm
lauriti 4 Jul, 2014 @ 5:34pm 
Cool!
frez 4 Jul, 2014 @ 11:56pm 
Cool!
Umaru Chan 5 Jul, 2014 @ 5:44am 
so cool
Dras23 5 Jul, 2014 @ 8:20am 
Cool
JacobMIX 2 5 Jul, 2014 @ 9:30am 
Anymore "Cool" comments will be deleted to keep this discussion on topic.:dealwithit:
Last edited by JacobMIX; 5 Jul, 2014 @ 3:18pm
Sav1tar 7 Jul, 2014 @ 1:20pm 
legalll
Kryzelauf 5 7 Jul, 2014 @ 4:48pm 
kuwl :D hehe

sorry ^^
lol it 24 Nov, 2014 @ 9:24am 
Мне все нравится...
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