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and then use the little "Red square" in the menu to delete only one object.
You can also use the little "Green square" to choose what objects are on top of others.
but i allready know this feature.
and sadly it wound help me with elevators, pop-up spikes, smashblocks, fire balls etc.
i would like to know more about the "class" things.
In the Settings of a tile or a Trap, they got a "class" and most of the classes, are selfexplaind, but other like "GoUp-Trap" dont do anything in my map.
And if you take a short look at my first Map, you see, i do a lot with mechanics like "Fan" "Sawblade" etc.
I would love a List of all Classes with description and a exampel.
BTW: Sorry guys for my English, im form Austria and so its not my Nativ-Language.
Thanks for your Help.
Looking forward for more Informations.
if there is a player to the left of it. You can then change the speed of witch it goes left at.
That's how the "GoLeft/Right/Up/Down-Traps" work. (Just going in their own direction.)
Also if you wanna see what i have experimented with. Here is my first level:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=278968126
If you wan't buttons to work: You need to put the button on a timer (Lets put it at 6.
That will be for how long till it the button resets, and can be activated again.)
And give the thing you wanna connect it to a name. (Let's say it's a laser door)
We name the laser door something like: LazorDoor1 and give the door a timer.
(let's say 6 or 7. That will be for how long the door will be open after the button is pressed)
Then we put LazorDoor1 in the "Target" on the button.
(Btw the laser door timer will always be 0 when you load the level in the editor)
That should be how laser doors, and buttons work.
Ps. I don't know how Fireballs, Elevators/moving platforms, and pop out spikes work.
(Or if they are even in the editor yet.) But if i find out i'll be sure to tell.
That helps me alot, now i understand the "goto" traps... very cool.
At the moment i never tried anything with LazerDoors but i can imagen how it works, with your guide.
Did you know about "elevators" ? How it works, couse i figured out i have to put a tile "platform" into a circle of "trails" but it wount interact with the path, like the sawblade.
And the last question i dont know how to... is the fire ball.
I found the "class" definiton of ball of fire, but i cant find a "fireball" in the Tile´s section.
But for now, i gonna downlaod your Map and give it a try.
I comment and give Feedback when im done.
Again, thank you very much for your Guide and desciption. :D
Made my Day
(This can also be done if you fall onto one of your friends then hit the spring/porter)
So you might wanna make it so you can't just walk onto them... Or play around with it.
https://www.youtube.com/watch?v=O-y144qyUG0
sorry ^^