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Rapportera problem med översättningen
I don't think it's as simple as it being a "node" itself because it's really just a virtual element with no physicality that would make that much of a difference especially when you consider the segments between nodes would take much more memory in order to render.
So the more roads, the more nodes, the more pre-dedicated ram it steals for itself for the future.
Pre-approved ram like my pre-approved credit card and both of them are getting me into trouble... lol
Not using segments for water and electric helps, and with Algernon's More Path Units doubling what's available in vanilla, I can spend without limit on 64gb (though use does top out at 31.7gb). Fps is 25-35 on 100k pops
This game is hungry on resource, I do agree.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2712549268
So that is a good tip for people that can push the game to it's limits... But understanding things that the game does, that pushes our pc's to their limits is also useful to understand so we can tailor our behaviours to those limits. I would love to be at those kind of numbers... Our next computer will be something built specifically to play this game to it's limits. lol Soon I hope.
With 130 essential mods and 2k asset of which I use about a quarter on any one map, I play on the lowest settings and manage my nodes and very often release stuck vehicles with TMPE and run Broken Node Detector. Games runs slower when I don't.
I'm currently at 230k on 18 tiles, and a day takes 15 seconds at 30fps. By time I get 4 times that, fps will be sub 20 and a day will take 30 seconds. Then its time to start all over again.
I can't wait to play this on my 2026 pc. I'd have saved up enough by then, I hope.
I didn't think you were seeking help by the way, and I wasn't offering any. If you are seeking help however, perhaps try the gurus at General Discussions.