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One thing to note, as explained in the vanilla comments, the AI will pick the province with the lowest score, not the highest. So in this case here, AI would try to avoid going into provinces connected to the capital of their owner by land. At least assuming the 100 doesn't multiply but add. If it multiplies, it wouldn't do anything because the value would still be 0.
Oh yeah that makes sense, but I have tried modifying numbers to all sorts and it just doesn't seem to change anything when looking at the armyeval mapmode.
Though the ai_army stuff is only updated at certain situations, not constantly. Those again are mentioned in the vanilla comments.