Quasimorph

Quasimorph

Quasimorph Workshop
Here you can share mods with other players of Quasimorph.
Enae 25 Oct, 2024 @ 7:52am
We need a mod to disable faction eliminating
I mean it's dumb, we just losing content without a choice. More factions it's more missions, more enemy variations, more guns and armors, sometimes unique to faction guns. It's all gone because some faction is weak and it just can't defend themself. Your late game is doomed to be boring asf. Make it so the last headquarter of faction can be attacked only with player decision, or it cannot be conquered at all.
Last edited by Enae; 25 Oct, 2024 @ 9:54am
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Showing 1-11 of 11 comments
你知道我的 4 Nov, 2024 @ 11:42am 
Yes, I need this. While I was busy dealing with the top enemy, the system automatically eliminated some smaller companies.
Dai 17 Nov, 2024 @ 2:55am 
Rather would just have a customize option to disable faction elimination in the default game but a mod would work too
nbk_redspy 47 19 Nov, 2024 @ 1:28pm 
It sounded like the devs were looking into adjusting that.
I agree with this 100%, I think making it so it requires player input to remove a faction is the best solution, or an option to disable it entirely. Its probably wise to wait a bit and see what the patch does to the system but I would really like to see a mod for it if it doesn't get changed yet.
Dr.Eiak 22 Dec, 2024 @ 11:54am 
Sandbox mode.

I think its fine if its possible to kill them on a normal difficulty, HOWEVER, its far too easy for them to collapse.

If the world is so cuthroat, why is that all the corporations are completely okay if one gets too powerful?

I think that if a corporation's power starts getting too high, the others should gang up against them to knock them down, and for a faction to actually maintain that asymmetric gap should require the player to MAKE SURE it happens, if you just pass time, the other factions should attack them enough to where the power balances out again, and minor factions don't get killed off quite so easily.

Until there is some kind of diplomatic relationship between orgs, this probably won't work, so in lieu of it, I think it makes sense they just disable faction bankruptcies.

I also think that enemy density is way too high. The number of enemy spawns should be exclusively tied to the skull rating, the skull rating should have nothing to do with the length of the mission, only the enemy density, and the equipment is tied to the factions strength, but this should not ALSO increase the density of enemies.

The length of missions should be player choice, and you shouldn't get forced to play longer missions even though its a one skull mission but the faction has steamrolled everyone else, and now they have 400 guys per floor in T10 gear, and your gonna need to fight 2-3 barrons in each mission.

ALSO when you kill a barron, I think quasimorphosis should be frozen. I don't think you should get missions with multiple barrons, and this is just because it makes the game feel a lot more like a slog, and not something where you can play the game in a sandbox style, and build up your PMC to dominance.

A survival game that tries to keep you trapped at the bottom rung of the ladder is not fun. The whole point of survival games is that eventually you become a god, but in the game right now, you will destroy the sandbox just as you are starting to get your spaceship and mercs and manufacturing leveled.

Then you can't even go to a newgame+ to fix this, you have to go to a new run and start from square zero, which makes ALL of your progress feel like a waste of time.
still no way to disable faction elimination?
Enae 10 Mar @ 1:20am 
yea, still no mods or settings...
I hope they add this as well.
Dai 9 May @ 8:13am 
Now we need to get it in base game
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