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A very easy way to import Zomboid's .x files into the most recent version of Blender is to google for a x to fbx converter. Imagetostl is a good one for this.
Once you have the .x file converted into .fbx and in Blender, you'll have to remember that Zomboid uses their tool/weapon models at a 0.01 scale.
Hope this helps!
Will converting the file to fbx change the model scale at all?
Something strange happens in the conversion process that does mess with some of the model's stats. For example if you just use the converted .fbx it's going to be upside down and literally 100 times too big.
It's a simple fix though, flip it 180 on the Y-axis and either scale it down to 0.01 or when you export it, export it at 0.01 scale and voila, it works ingame.
Thank you
I'm probably a dumb idiot who is bad at listening, but what should I do for models I need to put in a mod for the game? Is DirectX the only possible model to use in zomboid or does fbx also work?
You'll also need to give them textures for them to show up. A model alone is an invisible item.
Alright thank you