The Killing Antidote

The Killing Antidote

Jodi's Workshop
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Everyone 21 Oct, 2024 @ 1:06am
Mod event on level start
It would be great if we could make a blueprint that could receive event on any level start/load, with info if it's a challenge/story level or level id.

I would like to dynamically adjust some actor values, for example, fog or post-processing.

I have already made a mod that replaces whole Challenge_Prison level, but I don't want to publish it on workshop because people might be easily left with old version of a map when the game updates.

Please consider it :)
Last edited by Everyone; 21 Oct, 2024 @ 1:08am