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Videla 3 30 Aug, 2024 @ 8:28pm
Problems with FCS to modify SHINOBI TRADER AI
Hello, people. I'm making my first mod for Kenshi. My idea is to modify the AI of the SHINOBI TRADERS so that they don't move from the place or, preferably, stay seated. I've tried to modify the behavior in IA PACKAGES, but it didn't work. I also tried modifying in IA Goals and was also unsuccessful. what do you suggest? Any help would be greatly appreciated. ♡
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Showing 1-8 of 8 comments
Cattrina 113 31 Aug, 2024 @ 9:30pm 
Are these added by a mod? I did find a Shinobi Trader character, it is part of the Thieves Guild squad. But the only AI they have is 'Guard building 24hr service w/patrol'. That does not make them wander from town to town.

Or is the patrolling the problem? If you wish to have the other characters still patrol, you need to make a new squad for just the traders and remove the Shinobi Traders from their squads Thieves Guild, Thieves Guild (malnourished), Thieves Guild human. Best is to just copy one of the original squads, so you keep all their dialogues and other stuff.

On the new Trader squad you remove all other characters and then replace the 'Guard building 24hr service w/patrol' AI with a copy. Then you remove all the mentions of patrolling from it. It is your choice if you want to also remove everything else too than just the 'Stay home, sit around, use stuff INDOORS' AI goal.

The last thing you need to do, is to set the new Traders squad as a housemate to all the original squads.
Last edited by Cattrina; 31 Aug, 2024 @ 9:33pm
Videla 3 1 Sep, 2024 @ 12:38am 
Originally posted by Cattrina:
Are these added by a mod? I did find a Shinobi Trader character, it is part of the Thieves Guild squad. But the only AI they have is 'Guard building 24hr service w/patrol'. That does not make them wander from town to town.

Or is the patrolling the problem? If you wish to have the other characters still patrol, you need to make a new squad for just the traders and remove the Shinobi Traders from their squads Thieves Guild, Thieves Guild (malnourished), Thieves Guild human. Best is to just copy one of the original squads, so you keep all their dialogues and other stuff.

On the new Trader squad you remove all other characters and then replace the 'Guard building 24hr service w/patrol' AI with a copy. Then you remove all the mentions of patrolling from it. It is your choice if you want to also remove everything else too than just the 'Stay home, sit around, use stuff INDOORS' AI goal.

The last thing you need to do, is to set the new Traders squad as a housemate to all the original squads.

Sorry if I have explained myself wrong my goal is that the SHINOBY TRADERS do not wander around the building. (I do not speak English I use a translation ia sorry for any mistakes I may make).
Videla 3 1 Sep, 2024 @ 12:42am 
Originally posted by Cattrina:
Are these added by a mod? I did find a Shinobi Trader character, it is part of the Thieves Guild squad. But the only AI they have is 'Guard building 24hr service w/patrol'. That does not make them wander from town to town.

Or is the patrolling the problem? If you wish to have the other characters still patrol, you need to make a new squad for just the traders and remove the Shinobi Traders from their squads Thieves Guild, Thieves Guild (malnourished), Thieves Guild human. Best is to just copy one of the original squads, so you keep all their dialogues and other stuff.

On the new Trader squad you remove all other characters and then replace the 'Guard building 24hr service w/patrol' AI with a copy. Then you remove all the mentions of patrolling from it. It is your choice if you want to also remove everything else too than just the 'Stay home, sit around, use stuff INDOORS' AI goal.

The last thing you need to do, is to set the new Traders squad as a housemate to all the original squads.

How did you manage to link the new merchant squadron to the building?
Cattrina 113 1 Sep, 2024 @ 12:59am 
Originally posted by Videla:
Originally posted by Cattrina:
Are these added by a mod? I did find a Shinobi Trader character, it is part of the Thieves Guild squad. But the only AI they have is 'Guard building 24hr service w/patrol'. That does not make them wander from town to town.

Or is the patrolling the problem? If you wish to have the other characters still patrol, you need to make a new squad for just the traders and remove the Shinobi Traders from their squads Thieves Guild, Thieves Guild (malnourished), Thieves Guild human. Best is to just copy one of the original squads, so you keep all their dialogues and other stuff.

On the new Trader squad you remove all other characters and then replace the 'Guard building 24hr service w/patrol' AI with a copy. Then you remove all the mentions of patrolling from it. It is your choice if you want to also remove everything else too than just the 'Stay home, sit around, use stuff INDOORS' AI goal.

The last thing you need to do, is to set the new Traders squad as a housemate to all the original squads.

How did you manage to link the new merchant squadron to the building?

You make it a housemate to their old squad
Você faz dele um companheiro de casa para o antigo esquadrão deles
Last edited by Cattrina; 1 Sep, 2024 @ 1:01am
Videla 3 1 Sep, 2024 @ 1:24am 
Originally posted by Cattrina:
Originally posted by Videla:

How did you manage to link the new merchant squadron to the building?

You make it a housemate to their old squad
Você faz dele um companheiro de casa para o antigo esquadrão deles

Thank you very much I did it ♡ (pd: In Argentina they speak Spanish ).
Last edited by Videla; 1 Sep, 2024 @ 3:42am
Cattrina 113 1 Sep, 2024 @ 12:50pm 
Sorry about that, I brain-farted and forgot where Argentina was XD
stecph 18 Sep, 2024 @ 12:32am 
Originally posted by Cattrina:
Sorry about that, I brain-farted and forgot where Argentina was XD
SERIOUSLY????
Cattrina 113 18 Sep, 2024 @ 1:09am 
Originally posted by stecph:
Originally posted by Cattrina:
Sorry about that, I brain-farted and forgot where Argentina was XD
SERIOUSLY????

Yeah, I live in Finland, so I was half asleep. Not an excuse I know. Sorry
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