Liftoff

Liftoff

Liftoff workshop
Join our track building community. The Steam Workshop makes it easy to discover or share new tracks and races in Liftoff.
Track Editor
Howdy, firstly, thanks for an amazing FPV sim. Lovit!

I need some help with the track editor, please.

1. I've placed a new spawn point, and selected to "ignore original" spawn point, but when i launch the race it defaults to the original spawn point. What am I missing and how do I fix it?

2. Since I'm new at this, I've created a bunch of crappy "test tracks" to learn the functionality of the Track Builder, but they are all over my map selections now...Ones I really don't want, how do I delete maps I've created, but not shared?

Looking forward to the feedback, thanks
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Showing 1-10 of 10 comments
JuniorDiscart  [developer] 5 28 Aug, 2024 @ 9:22am 
Hi and welcome!

Perhaps you're pleased to know we're working on a total rework of the track editor so that it works more intuitively and gives you more options to create your tracks.

1. The 'ignore original spawnpoint' is a feature that only works for free flight and freestyle where you can select your starting position. It doesn't affect races. To select a non-default spawnpoint for a race, go to your race in the track editor (select track -> edit races -> select race -> edit race), start editing it and you'll see a black drone icon for each of the spawnpoint in the environment. Click on the spawnpoint to make it the spawnpoint for the race.

2. If you select your tracks/races in the quick play menu, then you can't delete them. To delete them, go to the single player menu from the main menu, select the 'free flight' game mode, select your environment, and for your custom tracks, you'll see a trash can icon in the upper right corner for each track. You can delete them from there. But perhaps it's a good point to also be able to delete them from the track editor menu.
Last edited by JuniorDiscart; 28 Aug, 2024 @ 10:01am
virtual AL 23 28 Aug, 2024 @ 10:22am 
Damn that was a quick response time!
Yes, the ux can definitely be improved upon. As someone that is used to 3D CAD software, I found it very limiting (but in a sense, that is also a good thing). Looking forward to the update!
Happy to test a beta version ;-)

1. Thanks! 
2. Thanks! Yip, would be great if all consolidated in the editor menu. 
(3.) Something I find annoying is when you test fly a track in editor and go back to editor, the position it places you at is the maps "original spawn" point. Then you have to change view (v) zoom all the way out and "pan" to where on the map you are busy building. It would be great if it could start you off where your drone was last. 
Cheers Al
virtual AL 23 28 Aug, 2024 @ 10:36am 
Share Track and Share Race worked, but once I try and load the map in a lobby it says "Race not shared" - Am I doing something wrong?
JuniorDiscart  [developer] 5 28 Aug, 2024 @ 2:07pm 
Did you make an edit again to the race after you shared it?
virtual AL 23 28 Aug, 2024 @ 11:22pm 
Nope

When I was online, I told Mekon that I couldn't get it to load and he somehow loaded it. But after that, no luck - Can you locate the track?
JuniorDiscart  [developer] 5 29 Aug, 2024 @ 12:26am 
Originally posted by virtual AL:
Nope

When I was online, I told Mekon that I couldn't get it to load and he somehow loaded it. But after that, no luck - Can you locate the track?

Your profile is private, so I can't look up your Workshop items. If you can post a link to your workshop page for Liftoff, I can check it out.
JuniorDiscart  [developer] 5 29 Aug, 2024 @ 7:13am 
I was able to load your track and race successfully in multiplayer. So there's nothing inherently wrong with the files uploaded to the Steam Workshop. It looks like something with your files locally is 'wrong'.

Could you send me the track and race files themselves via mail? To find them on your system, please follow these instructions:

  • Right click on Liftoff in your Steam Library and select Manage -> Browse local files
  • Assuming you're on Windows, open the Liftoff_Data directory in the window that opens.
  • In the Tracks directory, look for the '234b7912-1cb0-42a4-a2e2-4023b284cda1' directory. Zip it and add it as mail a attachment.
  • In the Races directory, look for the '24ab884a-195e-45af-b867-c9b8e8067e6b' directory. Zip it, and add it as a mail attachment.

Please mail these to team@lugus-studios.be and I'll have a look at them. Thanks!
JuniorDiscart  [developer] 5 29 Aug, 2024 @ 12:13pm 
The issue was fixed after resharing the race on the Steam Workshop.
virtual AL 23 29 Aug, 2024 @ 1:22pm 
Thanks!
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