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What is it you want to do?
Try it for yourself if you want to.
In the trigger menu you can choose to end the map when he is killed (entity) or when the player walks to the end of the level(area). In the "level event" tab there are a variety of ways to end the level. If you don't understand how triggers work than you can just look up a guide.
The boss doesn't seem to "die" per-se, and thus the trigger I made doesn't actually work.
well, the area trigger should still work,but that's kinda easy to abuse for the player.
I also found out that the "enemy death" trigger registers the end of his 1 phase (but not his second). So you could maybe use a trigger to kill all the remaining enemies except satan before the bossfight and then have a trigger check for the total amount of enemies + the death of the first phase of satan.(maybe it's' not to bad that the player doesn't have to fight his second phase because that one can be a real pain)
So:
1. When the Satan fight begins lock the x-axis of the camera
(teleport/command players to checkpoint or use a parachute checkpoint if necessary)
2. When Satan is defeated the x-axis is unlocked and the player can proceed right.
3. Place an end sequence at the right end of the map.
If you can figure out how to spawn the force field then do so.