Space Engineers

Space Engineers

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Any mod for free block placement/moving/no collision when placing?
Some collision boxes (panel, light, half-block, camera, etc) is just outblown by its sizes and when you think that things can be squished together, they can't be.
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Showing 1-8 of 8 comments
Kreeg 149 23 Sep, 2024 @ 8:55pm 
As its a grid system.
Its not by collision model - that would require rebuilding the entire system.
Not to mention , that would require a considerable performance hit of dynamically recalculating entire shapes that have no pattern or predictable positions, scales or similar -- hence Grid.
Rox 4 24 Sep, 2024 @ 12:57am 
The best you can do is create new blocks that combine the functions, for example a half-block with the camera stuck on. But then you're limited to using it on world/server that has the mod.
ResistanceLion 24 Sep, 2024 @ 8:26am 
Originally posted by Kreeg:
As its a grid system.
Its not by collision model - that would require rebuilding the entire system.
Not to mention , that would require a considerable performance hit of dynamically recalculating entire shapes that have no pattern or predictable positions, scales or similar -- hence Grid.
Oh i see, tho, i may think of defining vanilla blocks in a small grid, so they can have more detail to their placement options. But, i thought there might be a mod, which enables you to make wild "supergrids", as i've seen some workshop items with clipthrough multigriding in them.
As for perfomance hit, worst i've had was due to building massive storage system near PCU limit, it lags eveerytime i try to put something in it with alt+MMB (1-2s freeze), but having 1K Drills rig doesn't freeze the game somehow.
Thanks
ResistanceLion 24 Sep, 2024 @ 8:32am 
Originally posted by Kreeg:
As its a grid system.
Its not by collision model - that would require rebuilding the entire system.
Not to mention , that would require a considerable performance hit of dynamically recalculating entire shapes that have no pattern or predictable positions, scales or similar -- hence Grid.
By the way, have you heard that physicists in Norway made a room temperature superconductor?
Last edited by ResistanceLion; 24 Sep, 2024 @ 8:32am
Kreeg 149 24 Sep, 2024 @ 11:41am 
Originally posted by ResistanceLion:
Originally posted by Kreeg:
As its a grid system.
Its not by collision model - that would require rebuilding the entire system.
Not to mention , that would require a considerable performance hit of dynamically recalculating entire shapes that have no pattern or predictable positions, scales or similar -- hence Grid.
Oh i see, tho, i may think of defining vanilla blocks in a small grid, so they can have more detail to their placement options. But, i thought there might be a mod, which enables you to make wild "supergrids", as i've seen some workshop items with clipthrough multigriding in them.
As for perfomance hit, worst i've had was due to building massive storage system near PCU limit, it lags eveerytime i try to put something in it with alt+MMB (1-2s freeze), but having 1K Drills rig doesn't freeze the game somehow.
Thanks
It doesn't redefine the models, it would make them float and you'd suffer from block counts quickly killing performance.

Supergridding is unstable, and explosive.

1k Drills isn't as that is a far simpler check, at that point most of the drills aren't actually hitting anything.


Superconductors don't matter when the Physics Engine is 32bit Havok.
ResistanceLion 24 Sep, 2024 @ 12:39pm 
Originally posted by Kreeg:
Originally posted by ResistanceLion:
Oh i see, tho, i may think of defining vanilla blocks in a small grid, so they can have more detail to their placement options. But, i thought there might be a mod, which enables you to make wild "supergrids", as i've seen some workshop items with clipthrough multigriding in them.
As for perfomance hit, worst i've had was due to building massive storage system near PCU limit, it lags eveerytime i try to put something in it with alt+MMB (1-2s freeze), but having 1K Drills rig doesn't freeze the game somehow.
Thanks
It doesn't redefine the models, it would make them float and you'd suffer from block counts quickly killing performance.

Supergridding is unstable, and explosive.

1k Drills isn't as that is a far simpler check, at that point most of the drills aren't actually hitting anything.


Superconductors don't matter when the Physics Engine is 32bit Havok.
1k of pistoned active drills, swaying and destroying voxels.
Supergridding is explosive only when subgrid damage is set to On.
Tho, for the last bit - it is just regarding real world engineering, not a game engine design :) just a curious OFT fact
ResistanceLion 24 Sep, 2024 @ 12:40pm 
Originally posted by Kreeg:
Originally posted by ResistanceLion:
Oh i see, tho, i may think of defining vanilla blocks in a small grid, so they can have more detail to their placement options. But, i thought there might be a mod, which enables you to make wild "supergrids", as i've seen some workshop items with clipthrough multigriding in them.
As for perfomance hit, worst i've had was due to building massive storage system near PCU limit, it lags eveerytime i try to put something in it with alt+MMB (1-2s freeze), but having 1K Drills rig doesn't freeze the game somehow.
Thanks
It doesn't redefine the models, it would make them float and you'd suffer from block counts quickly killing performance.

Supergridding is unstable, and explosive.

1k Drills isn't as that is a far simpler check, at that point most of the drills aren't actually hitting anything.


Superconductors don't matter when the Physics Engine is 32bit Havok.
So, how about supergriding with self-interesecting fragments, could it work? I could try to dig into then... Now i want to contribute to "Easy Block Renaming" mod tho
Kreeg 149 24 Sep, 2024 @ 1:23pm 
Originally posted by ResistanceLion:
Originally posted by Kreeg:
It doesn't redefine the models, it would make them float and you'd suffer from block counts quickly killing performance.

Supergridding is unstable, and explosive.

1k Drills isn't as that is a far simpler check, at that point most of the drills aren't actually hitting anything.


Superconductors don't matter when the Physics Engine is 32bit Havok.
So, how about supergriding with self-interesecting fragments, could it work? I could try to dig into then... Now i want to contribute to "Easy Block Renaming" mod tho
Supergridding is unstable, as its not supported.
The moment it updates, the grid explodes or gets deleted.

It is an exploit, that scrambles collision data, mounting and weights.
I can't suggest ever using it as it is unstable, and relies on exploits.

Easy Block Renaming will not accept exploits or heavily damaged blueprints.
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