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Its not by collision model - that would require rebuilding the entire system.
Not to mention , that would require a considerable performance hit of dynamically recalculating entire shapes that have no pattern or predictable positions, scales or similar -- hence Grid.
As for perfomance hit, worst i've had was due to building massive storage system near PCU limit, it lags eveerytime i try to put something in it with alt+MMB (1-2s freeze), but having 1K Drills rig doesn't freeze the game somehow.
Thanks
Supergridding is unstable, and explosive.
1k Drills isn't as that is a far simpler check, at that point most of the drills aren't actually hitting anything.
Superconductors don't matter when the Physics Engine is 32bit Havok.
Supergridding is explosive only when subgrid damage is set to On.
Tho, for the last bit - it is just regarding real world engineering, not a game engine design :) just a curious OFT fact
The moment it updates, the grid explodes or gets deleted.
It is an exploit, that scrambles collision data, mounting and weights.
I can't suggest ever using it as it is unstable, and relies on exploits.
Easy Block Renaming will not accept exploits or heavily damaged blueprints.