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Pwnj00 20 Nov, 2015 @ 4:46pm
Testing out custom maps built from GtkRadiant
Ok so I am building a map in GtkRadiant.
The only way I have been able to test it is in Wolfcam program.
How do I test it in Quake Live environment?
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Showing 1-4 of 4 comments
VoDa 5 21 Nov, 2015 @ 5:53am 
Its the same as the wolfcam but its the basq3 of QL

Put the GtkRadion files in a folder named myleetmap/maps/myleetmap.bsp then zip the folder then rename it myleetmap.pk3 replace zip with pk3

C:\Steam\steamapps\common\Quake Live\baseq3

I am glad to see you are testing in Steam Quakelive i didnt i used wolfwhisperers quakelive and posted a converted map and all the textures did not match up. OOPS! They looked fine in the wolfs quakelive,

:)
Pwnj00 22 Nov, 2015 @ 12:05pm 
It says unknown command when i do \maps mymapname

What is the console code.
^4Mucky^7Man ^1Rs 25 Nov, 2015 @ 9:34am 
It`s /"map" not "maps".
Pwnj00 27 Nov, 2015 @ 11:06am 
I figured it out, went into the gtkradiant irc channel.
They have the latest version of radiant which has the QL compilers in it.
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