Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Experience Worlds Beyond Earth
Game modifications, scenarios, interface, and so much more. Explore the modding world of Beyond Earth, and when you're ready, download the SDK to create and upload your own.
Yuriohs 10 Oct, 2015 @ 11:31am
Rising Tide Compatible Mods?
I was trying out a few mods, and getting alot of problems trying them out after I downloaded Rising Tide. Could they have broken based on the DLC or something else?
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Showing 1-3 of 3 comments
Ryika 42 10 Oct, 2015 @ 12:14pm 
Most mods that do more than just changing some values will not work with the expansion until they have been updated.
Yuriohs 10 Oct, 2015 @ 11:18pm 
Originally posted by Ryika:
Most mods that do more than just changing some values will not work with the expansion until they have been updated.

Thanks, I didn't know.

Guess I'll just wait for some more to come up!
BuffHamster 29 Oct, 2015 @ 1:09pm 
Actually, many of the mods made for Civ:BE will still work for RT as long as they don't make changes to Affinity, Map Art and Map generation, and Diplomacy, as far as I am aware.

Some mods like the IGEditorBE mostly work with the exception of the Rising Tide units. Harkinians Map Pack sort of works but does not seed the Aquatic Resources into the maps.

So, some mods are completely broken, some are partially broken, and some work just fine, it depends on the specific mod and what it changes.
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Showing 1-3 of 3 comments
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