Plague Inc: Evolved

Plague Inc: Evolved

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Azraile 23 Sep, 2015 @ 7:25pm
Need help on an event creation for ape game
I am trying to set something up so the "apes" becoming inteligent kills a human.

Something to sync up the uninfected apes with alive humans, and inteligent apes with dead humans.
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Azraile 24 Sep, 2015 @ 5:38pm 
That or set it up so every death in a contry incresses the ape population
76561198123591309 20 Nov, 2015 @ 1:58am 
Hmmm, I've been thinking about this, and it's not really possible through the Events lab. It would have to be a core code change I'm afraid.
brothercake 8 20 Nov, 2015 @ 6:18am 
You could have a repeating event that monitors the intelligent ape count in each country. You save that value to a custom variable, then the next time it occurs, you compare intelligent apes with the current value of that custom variable, and move the difference to dead population. Basically:

1 - dead population += intelligent apes - custom variable
2 - custom variable = intelligent apes

(Assuming that there is a value for intelligent apes, which I can't remember)
Last edited by brothercake; 20 Nov, 2015 @ 6:21am
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