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channie 9 Nov, 2015 @ 8:52am
Skybox not emitting light
Yeah well for some reason I have no success in getting my damn sky to emit light at all.

Only point lights and spot lights are working properly right now.

My sky shader looks like this
textures/ctfsqf/ch4ndl3r_ocean { qer_editorimage textures/ctfsqf/ch4ndl3r_ocean_bk.tga surfaceparm noimpact surfaceparm nolightmap surfaceparm sky q3map_lightimage textures/common/white.tga // RGB 255 234 117 - Orientation South East - Noon - 1 deg halfshadow - 4 samples q3map_sunExt 1 .91 .45 140 80 45 1 4 // q3map_sun 1 .91 .45 140 80 45 q3map_skylight 100 5 skyparms env/ocean01 - - }

My Q3map2.5.17 Light stage looks like this:

X:\path\to\GtkRadiant-1.6.4-20131213\x64\q3map2.exe -light -dirty -dirtdepth 196 -dark -shade –shadeangle 120 –bounce 2 –bouncegrid –patchshadows –super 8 –thresh .45 -fs_basepath %GAME_DIR% -fs_game %MOD_DIR% -game quakelive -v -threads 7 X:\path\to\ctfsqf.map
Last edited by channie; 9 Nov, 2015 @ 8:56am
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channie 9 Nov, 2015 @ 9:22am 
Well for some reason my "-" switches were misinterpreted by Q3map2 :o

The beginning of the stage was ridden with errors like:

WARNING: Unknown argument "196"

Retrying a full compile...

2.5.17 7 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.6.4 Dec 13 2013 17:32:38 We're still here VFS Init: E:/Steam/steamapps/common/Quake Live/baseq3/ --- Light --- Radiosity enabled with 2 bounce(s) Patch shadow casting enabled Ordered-grid supersampling enabled with 64 sample(s) per lightmap texel Subdivision threshold set at 0.450 Dirtmapping enabled Dirtmapping depth set to 196.0 WARNING: Unknown argument "196" Dark lightmap seams enabled Phong shading enabled Phong shading enabled with a breaking angle of 120.000000 degrees

And still no luck :/
Last edited by channie; 9 Nov, 2015 @ 10:06am
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