Duck Game

Duck Game

CUSTOM DUCKZONE
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Lizardizzle 12 Nov, 2015 @ 7:12pm
Suggestion: Make workshop levels randomly chosen from and be able to be voted on in-game
In the current state, people seem to enjoy making levels and easily uploading them to the workshop, but subscribing to hundreds individually, and having to slog through them all later to unsubscribe from broken/bad levels is a chore. If there were a system in place that allowed a room host to select "Workshop" from the list of maps that would pick a random level from the workshop, then at the end of the round, each duck could quickly vote it up or down before the next level, I think the sorting of quality levels on the workshop would be massively improved, and people would have more of an intensive to actually try making levels.

Of course, the possibility of being stuck on a workshop level forever is also a possibility, so the ability to be able to vote to skip a level should be in a future update, along the same function of the "SKIP" signs during the score screen.
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Showing 1-6 of 6 comments
Phantom 178 3 Jan, 2016 @ 5:17pm 
+1
[DODO] Alice 5 Jan, 2016 @ 12:38pm 
Pretty much, or at the least have a few "officially selected" maplists. That would probably require some community management, however.
Phantom 178 5 Jan, 2016 @ 12:39pm 
Maybe just over a certain amount of subs. Also taking into account authors with previously high rated levels.
[DODO] Alice 5 Jan, 2016 @ 12:42pm 
Of course, but the issue currently is that no one seem to really rate maps. If there was a community manager they could have a couple of lists (Map of the Week, Competitive maps, Funny maps and Interesting maps for instance) where this community manager(s) sort through maps on their own.
This is what I thought the "Workshop" option was actually going to do. I've got quite a few completely broken maps subbed and can never remember the name of them to then go and unsub afterwards
jtn191 6 2 Mar, 2016 @ 7:42am 
Agreed, it's a mess. I plan on organizing them into folders/playlists by size etc
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Showing 1-6 of 6 comments
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