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How to change PlayerCharacterStatusComponent values as a modular mod?
I'm familiar with using PrimalGameData to append and add engrams, items, etc. However, with exploring mod potential via the PlayerCharacterStatusComponent, I realized that I didn't know how to make my desired changes reference correctly in PrimalGameData.

There is a "Remap Item" option in PrimalGameData, but I could not seem to get it to show any result.

Thanks for your time!