No More Room in Hell

No More Room in Hell

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seraph 2 16 Oct, 2020 @ 8:34pm
[WiP MAP] NMRiH - nms_precinct
Disclaimer:

Hope this is alright to put this here - felt it would do some good to get some feedback on the progress of my map so far - if there are any issues with my posting this here I will take it down :D

Backstory:

They were used to petty thievery and drunken brawls... nothing prepared them for the apocalypse.

nms_precinct takes place in an under-siege police station in which survivors will fight tooth and nail to hold their ground. For every zeke they take out - two more takes it's place... How long will they survive? It's up to you.

Gamemode:

Survival Mode - Fight against seemingly endless waves of the undead/infected.

Map Notes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259782844

nms_precinct is still very much WiP however if anyone would like to test it out I can post it up on the workshop. I would rather refine it first though as there is still much work to do!

So far I have accomplished the following:

+ Working info_player_start entities
+ Working zombie_spawn areas
+ Working func_safe_zone area
+ Working overlord_zombie_helper and overlord_wave_controller
+ Several weapons such as the fa_1911, fa_glock17, me_machete, me_kitknife, and fa_580a have been placed around the map
+ Office, Interview Room 1+2, Break Room, Store Room, and Evidence Room are all mostly finished (finished meaning filled with props and extra detail
+ Building layout completed (all rooms are properly sealed and textured and seem to be working well in terms of navigation and AI pathing
+ Lighting entities such as light, light_dynamic (for projector), and light_environment are fully finished
+ Custom Loading Screen and Custom VMT/VTF files created

Final notes:

Hope that this sounds interesting and also hope I am definitely allowed to post this here! Thank you for reading!