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That’s called normal map baking, which is a technique used to fake a 3D effect on a low-poly model (let’s call it LP), typically the one you extract or download from a game.
The process starts with the LP. You duplicate it and begin modeling on top of that to create a high-poly version, or HP, aiming to stay as close as possible to the original shape. Once the HP is done, you bake its details onto the LP.
Baking means projecting the surface details from the HP onto the LP from a set distance, capturing the depth and texture information as a normal map, which gives the illusion of complexity without increasing the poly count.
Hope this was helpful:)
There is an officially accepted in game skin called "Rooster Mask" recently. The original item is "Deer Skull Mask" which has totally different structure than what Rooster Mask is. I also made a skin of Deer Skull Mask but I was not able to remove the antlers of the deer for example. So I just made a high quality bone texture on it. The structure remained same, but the colors, textures shades etc. changed.
What I wonder, how can I remove those antlers completely and upload another .obj file?