Dwarf Fortress

Dwarf Fortress

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AI mod
I suppose there is no AI mod to ask it why that job isn't being done or why that dwarve is marked as "no job" and the like without receiving very outdated info?…
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Showing 1-9 of 9 comments
If by "AI mod" you mean just any sort of procedural search to find out why a dwarf if marked "no job" and isn't working... DFHack can prolly do it.

I assume by "AI mod" you mean like an LLM... learn what an LLM is before opening your pie hole.
How charming. Why so aggressive?
I said AI. I meant AI. I ask, it answers.
LLM is a technology, not a functionality. I don't care about the tech, here, I'm wishing for a functionality. So go maybe you could go and learn what it is yourself before trying to shame people about their possible lack of knowledge. Or maybe you should drop it all together.
No, there's no big-autocomplete mod to lie to you when you ask it why the dwarves aren't doing what you expected.
[FR] Edrïn 16 Apr @ 10:52pm 
Originally posted by HueSatLight:
No, there's no big-autocomplete mod to lie to you when you ask it why the dwarves aren't doing what you expected.
I'm not sure what you mean by "autocomplete", nor "lie". Sounds fishy.
Maybe you should try grok… He makes mistakes and sometimes put some foreign word in the middle of his sentences, or use the wrong language (I had chinese symbols and also cyrilic. But it tries to be truthful, at least. Still, very useful.
But what he can't do is differenciate between current and old versions of games. Hence the question.
CaZsm 1 22 Jul @ 1:38pm 
This isn't a good application of AI tech. You can determine why procedurally. This would be a job for a DFHack script, but I don't think one for this specific thing is shipped with the tool.

If you're having a specific problem, someone might be able to help you if you explain the context.
Last edited by CaZsm; 22 Jul @ 1:38pm
Originally posted by CaZsm:
This isn't a good application of AI tech. You can determine why procedurally.
I'd rather spend a minute writing a question than spend hours leaning the insides of the game and then some more to search for my bug.
You can also be lost in some town and drive all over the place "procedurally" searching for a clue or just ask a passerby.
It would definitely be an excellent application of AI tech. Probably too expensive for now, though.
CaZsm 1 29 Jul @ 7:22pm 
Then you're better off just asking ChatGPT and telling it to ask further clarifying questions about your fort. At the point you're trying to hack an LLM into the game, you're better off just writing a script to directly check all of the reasons why something isn't working yourself. You will get to a much more accurate answer faster than trying to expose all of DF's game state to an AI and then teach the AI what it all means.
It seems you didn't understand what I meant by an AI mod.
Basically, an AI assistant such as chatGPT (I use grok, as I'm already on 𝕏) will match a question with data it has access to and mash that data into an answer.
Instead of parsing the net, I would like an AI that parse my game. So that I can ask "why is Urist not picking that wood?" and he would answer "because there is no room in your stockpiles any more". And, my example is trash, I rarely have more than one wood stockpile and it's the first thing I would check, but, it should do the trick.
I doubt using dfhack for this purpose would be easier and faster than that, even for someone who masters it perfectly.
But, as I don't have it, I resorted to other means, of course. Like, searching all over the interface and the map for whatever it is that I missed. I don't read the matrix very well, so, your solution doesn't suit me.
eerr 7 Aug @ 7:56pm 
If you have a question about dwarf fortress you can ask it in the steam forums.
If you need prompt answers, try finding one of the popular Dwarf Fortress discord servers.

I have yet to hear of ais being attached to games to read data from the game, and i doubt anyone is making that for dwarf fortress. so, there isn't what you want.
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