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I especially like the idea of the supply truck.
I have no idea where to even begin, or how the scripting for it would work.
1 and 4 )Map syntax is quite limited in terms of dynamic interactions. You can only spawn or delete things. So you can create variations of same box, say ten variations and spawn one at a time. So it would be possible at least to have some way to get random inventory.
5) Yes, it is possible to remove "supply truck" from map, though you would need to figure out exact mechanism. And then deal with odd cases such as how to remove player units from such truck before deleting it, or player using it as stash.
2) It is technically possible to use Lua to save game data. The only problem is there is virtually no way to obtain information about state of map in Lua. A conundrum of sorts. However, you can build settings into a map that player can choose before starting it (see Neverending Maps for example)
Quite a few crates available. See Cheat Menu ammo crate or small ammo box in Inventory Upgrade mods.
How would the scripting work?
As for removing the supply truck, itd be something that would remove it in the conquest unit menu after a match. Kinda like how I honestly thought the airstrike was....you used it and it went away, you had to buy a new one....not like how it is where it simply resupplies itself, so you basically wind up with near endless air strikes after a long conquest.
See Lua files for conquest. Simple logic there to pick and spawn particular unit after interval. There is no way to use those scripts with normal maps though.
As for removing vehicles, you can script that on map level by deletion of specific tag.