Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
No blind fire mod, beta version uploaded
I have read some posts/reviews that blind fire screws single plans.
That challenge would be one of the best for DK1 and DK2, IMO.

So I want to make a mod to disable it.
To players or modders, are you interested, or do you have some experience?

How to 1:
To Overwrite human entities with Traits chanceToBlindFire="0".
It may not work, but would be easy and versatile.
P.S. It would not work because the editor seems to have priority.

How to 2:
To overwrite attack types of blind fires with soooooo long aim time.
It would be awkward, but easy and versatile.

How to 3:
To overwrite every enemy in single missions/operations with blind fire chance 0.
It would work, but would not for ToD/RMG/workshop-missions, and would be difficult/lazy to implement.
P.S. In the mapname.xml, there are Traits chanceToBlindFire="X".
To remove all of them and add chanceToBlindFire="0" to every human unit may work.


To dev, are you super unhappy about it?
Then I will not make it.
But if just somewhat unhappy, please forgive me.

P.P.S.
Done with 3.
9k overwritings...
Will test it.
Last edited by Takeshi, made in Mom; 20 Apr @ 3:36am
< >
Showing 1-2 of 2 comments
I have uploaded the beta version on Nexus Mods.
If interested, please try it and let me know if something is wrong.
https://www.nexusmods.com/doorkickers2/mods/371
Now available on Steam Workshop.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473020403

It is the same one as the Nexus Mods one, and I found 1 minor bug.
Bug report please!
< >
Showing 1-2 of 2 comments
Per page: 1530 50